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| Packages that use PhysicalHumanoid | |
|---|---|
| hmi.debug.physics | |
| hmi.elckerlyc.animationengine | |
| hmi.elckerlyc.animationengine.controller | |
| hmi.elckerlyc.animationengine.mixed | |
| hmi.environment | This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.physics | Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers. |
| hmi.physics.assembler | |
| hmi.physics.controller | |
| hmi.physics.ode | |
| Uses of PhysicalHumanoid in hmi.debug.physics |
|---|
| Fields in hmi.debug.physics declared as PhysicalHumanoid | |
|---|---|
private PhysicalHumanoid |
PhysicalHumanVGLNode.pHuman
|
(package private) PhysicalHumanoid |
COMOffsetGeometry.pHuman
|
(package private) PhysicalHumanoid |
COMGeometry.pHuman
|
| Methods in hmi.debug.physics with parameters of type PhysicalHumanoid | |
|---|---|
static VGLNode |
PhysicsDebugVisualisations.getPHCOMDebugVisualisation(PhysicalHumanoid ph)
yellow, filled |
static VGLNode |
PhysicsDebugVisualisations.getPHCOMDebugVisualisation(PhysicalHumanoid ph,
ArrayList<GLRenderObject> renderStates,
ArrayList<GLRenderObject> renderStatesOffset)
|
static VGLNode |
PhysicsDebugVisualisations.getPhysicalHumanDebugVisualisation(PhysicalHumanoid ph)
|
static VGLNode |
PhysicsDebugVisualisations.getPhysicalHumanDebugVisualisation(PhysicalHumanoid ph,
ArrayList<GLRenderObject> renderStates)
|
| Constructors in hmi.debug.physics with parameters of type PhysicalHumanoid | |
|---|---|
COMGeometry(PhysicalHumanoid ph,
float radius,
int numSlices,
int numStacks)
Create a new COM object |
|
COMOffsetGeometry(PhysicalHumanoid ph,
float radius,
int numSlices,
int numStacks)
Create a new CoMOffset object |
|
PhysicalHumanVGLNode(PhysicalHumanoid ph,
VJoint phVJoint,
GLRenderList shapeList)
|
|
| Uses of PhysicalHumanoid in hmi.elckerlyc.animationengine |
|---|
| Fields in hmi.elckerlyc.animationengine declared as PhysicalHumanoid | |
|---|---|
private PhysicalHumanoid |
AnimationPlayer.pHuman
|
| Methods in hmi.elckerlyc.animationengine that return PhysicalHumanoid | |
|---|---|
PhysicalHumanoid |
AnimationPlayer.getPHuman()
|
| Uses of PhysicalHumanoid in hmi.elckerlyc.animationengine.controller |
|---|
| Fields in hmi.elckerlyc.animationengine.controller declared as PhysicalHumanoid | |
|---|---|
private PhysicalHumanoid |
CompoundController.pHuman
|
| Methods in hmi.elckerlyc.animationengine.controller with parameters of type PhysicalHumanoid | |
|---|---|
ControllerMU |
ControllerMU.copy(PhysicalHumanoid ph)
|
PhysicalController |
CompoundController.copy(PhysicalHumanoid ph)
|
void |
CompoundController.setPhysicalHumanoid(PhysicalHumanoid p)
|
| Constructors in hmi.elckerlyc.animationengine.controller with parameters of type PhysicalHumanoid | |
|---|---|
CompoundController(PhysicalHumanoid p)
|
|
| Uses of PhysicalHumanoid in hmi.elckerlyc.animationengine.mixed |
|---|
| Fields in hmi.elckerlyc.animationengine.mixed declared as PhysicalHumanoid | |
|---|---|
private PhysicalHumanoid |
MixedSystemGenerator.fullBodyPh
|
private PhysicalHumanoid |
MixedSystem.pHuman
|
| Methods in hmi.elckerlyc.animationengine.mixed that return PhysicalHumanoid | |
|---|---|
PhysicalHumanoid |
MixedSystem.getPHuman()
|
| Methods in hmi.elckerlyc.animationengine.mixed with parameters of type PhysicalHumanoid | |
|---|---|
private void |
MixedSystemGenerator.addPhysicalSegments(String jointName,
PhysicalHumanoid pHuman,
VJoint human)
|
private void |
MixedSystem.setIDFromPHuman(PhysicalHumanoid p)
Set the state of the idbranches to match the state of a PhysicalHumanoid |
private void |
MixedPlayer.setPrevCurrNextFromPhysicalHuman(PhysicalHumanoid ph,
VJoint vPrev,
VJoint vCurr,
VJoint vNext)
|
| Constructors in hmi.elckerlyc.animationengine.mixed with parameters of type PhysicalHumanoid | |
|---|---|
MixedSystem(float[] g,
PhysicalHumanoid p)
Constructor |
|
MixedSystemGenerator(PhysicalHumanoid fbPh,
float[] g)
|
|
OdeMixedSystem(float[] g,
PhysicalHumanoid p)
|
|
| Uses of PhysicalHumanoid in hmi.environment |
|---|
| Methods in hmi.environment with parameters of type PhysicalHumanoid | |
|---|---|
void |
PhysicalDemoEnvironment.glueFeetToFloor(PhysicalHumanoid pHuman)
Connects the ankle segments to the world with a fixed, unmovable joint, to prevent the feet from slipping |
| Uses of PhysicalHumanoid in hmi.environment.avatars |
|---|
| Methods in hmi.environment.avatars with parameters of type PhysicalHumanoid | |
|---|---|
void |
GenericVirtualHumanBuilder.glueFeetToFloor(PhysicalHumanoid pHuman)
Connects the ankle segments to the world with a fixed, unmovable joint, to prevent the feet from slipping |
| Constructors in hmi.environment.avatars with parameters of type PhysicalHumanoid | |
|---|---|
MixedSystemAssembler(VJoint h,
PhysicalHumanoid p,
MixedSystem m)
Constructor |
|
| Uses of PhysicalHumanoid in hmi.physics |
|---|
| Methods in hmi.physics that return PhysicalHumanoid | |
|---|---|
abstract PhysicalHumanoid |
PhysicalHumanoid.createNew(String id)
Create a new PhysicalHumanoid of the same type |
| Methods in hmi.physics with parameters of type PhysicalHumanoid | |
|---|---|
void |
PhysicalHumanoid.set(PhysicalHumanoid ph)
Sets the CoM and derivates + all segments with the matching names to the state of ph COMOffset is set to 0 |
| Uses of PhysicalHumanoid in hmi.physics.assembler |
|---|
| Fields in hmi.physics.assembler declared as PhysicalHumanoid | |
|---|---|
private PhysicalHumanoid |
PhysicalHumanoidAssembler.ph
|
private PhysicalHumanoid |
PhysicalSegmentAssembler.pHuman
|
| Methods in hmi.physics.assembler that return PhysicalHumanoid | |
|---|---|
PhysicalHumanoid |
PhysicalHumanoidAssembler.getPhysicalHumanoid()
|
| Constructors in hmi.physics.assembler with parameters of type PhysicalHumanoid | |
|---|---|
PhysicalHumanoidAssembler(VJoint h,
PhysicalHumanoid p)
Constructor |
|
PhysicalSegmentAssembler(VJoint h,
PhysicalHumanoid ph,
PhysicalSegment seg)
Create a PhysicalSegment |
|
| Uses of PhysicalHumanoid in hmi.physics.controller |
|---|
| Fields in hmi.physics.controller declared as PhysicalHumanoid | |
|---|---|
private PhysicalHumanoid |
ScriptHumanoidController.ph
|
private PhysicalHumanoid |
RagdollController.ph
|
private PhysicalHumanoid |
BalanceController.ph
|
private PhysicalHumanoid |
RigidBodyDamper.pHuman
|
private PhysicalHumanoid |
MeathookBalanceController.pHuman
|
private PhysicalHumanoid |
HingeJointController.pHuman
|
private PhysicalHumanoid |
FrictionController.pHuman
|
private PhysicalHumanoid |
BallJointController.pHuman
|
| Constructors in hmi.physics.controller with parameters of type PhysicalHumanoid | |
|---|---|
BalanceController(PhysicalHumanoid p)
|
|
BalanceController(PhysicalHumanoid p,
boolean gcheck)
|
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MeathookBalanceController(PhysicalHumanoid p)
|
|
RagdollController(PhysicalHumanoid p)
|
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RagdollController(PhysicalHumanoid p,
String[] newJointIDs)
|
|
ScriptHumanoidController(PhysicalHumanoid p)
Constructor |
|
| Uses of PhysicalHumanoid in hmi.physics.ode |
|---|
| Subclasses of PhysicalHumanoid in hmi.physics.ode | |
|---|---|
class |
OdeHumanoid
|
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