hmi.debug.physics
Class PhysicalHumanVGLNode
java.lang.Object
hmi.graphics.opengl.scenegraph.VGLNode
hmi.debug.physics.PhysicalHumanVGLNode
- All Implemented Interfaces:
- GLRenderObject
class PhysicalHumanVGLNode
- extends VGLNode
subclass of vgl node with one addition: if the physical human is not active, the node is not rendered. NOTE
if you add this vglnode to another vglnode, this magic property will disappear!! (see VGLNode.addChild to understand this)
pHuman
private PhysicalHumanoid pHuman
PhysicalHumanVGLNode
public PhysicalHumanVGLNode(PhysicalHumanoid ph,
VJoint phVJoint,
GLRenderList shapeList)
glRender
public void glRender(GLRenderContext glc)
- Description copied from class:
VGLNode
- OpenGL rendering.
- Specified by:
glRender in interface GLRenderObject- Overrides:
glRender in class VGLNode