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See:
Description
| Interface Summary | |
|---|---|
| CollisionShape | Interface for all collision shapes |
| Class Summary | |
|---|---|
| AABoxFitter | Auto-fits an axis aligned bounding box around some points |
| CollisionBox | |
| CollisionCapsule | A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder. |
| CollisionSphere | |
| Info | The Info class is intended to be used as "Main class" when the package is jarred. |
| Mass | |
| PhysicalHumanoid | |
| PhysicalJoint | PhysicalJoint |
| PhysicalSegment | PhysicalSegment, links a RigidBody with a visual humanoid segment |
| PhysicsSync | Singleton for synchronization of physical simulation functionality |
| RigidBody | Rigid body |
| Enum Summary | |
|---|---|
| JointType | Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational |
Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers.
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