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| Interface Summary | |
|---|---|
| KeyPositionManager | |
| PhysicsCallback | Callback for to hook up the animation engine with a custom physics engine time step. |
| Class Summary | |
|---|---|
| AdditiveRotationBlend | Does an additive blend of the rotations of two joints and all their children: qOut = q1 * q2 |
| AdditiveRotationBlend.Blender | |
| AnimationPlanner | Main use: take BML based behaviors, resolve timepegs, add to player. |
| AnimationPlayer | |
| AnimationPlayerManager | Manages the playback and physical simulation of multiple AnimationPlayers |
| KeyPositionManagerImpl | |
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