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| Packages that use hmi.physics | |
|---|---|
| hmi.debug.physics | |
| hmi.elckerlyc.animationengine | |
| hmi.elckerlyc.animationengine.controller | |
| hmi.elckerlyc.animationengine.mixed | |
| hmi.environment | This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.physics | Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers. |
| hmi.physics.assembler | |
| hmi.physics.controller | |
| hmi.physics.inversedynamics | |
| hmi.physics.ode | |
| Classes in hmi.physics used by hmi.debug.physics | |
|---|---|
| CollisionShape
Interface for all collision shapes |
|
| PhysicalHumanoid
|
|
| PhysicalSegment
PhysicalSegment, links a RigidBody with a visual humanoid segment |
|
| RigidBody
Rigid body |
|
| Classes in hmi.physics used by hmi.elckerlyc.animationengine | |
|---|---|
| PhysicalHumanoid
|
|
| Classes in hmi.physics used by hmi.elckerlyc.animationengine.controller | |
|---|---|
| PhysicalHumanoid
|
|
| Classes in hmi.physics used by hmi.elckerlyc.animationengine.mixed | |
|---|---|
| PhysicalHumanoid
|
|
| PhysicalSegment
PhysicalSegment, links a RigidBody with a visual humanoid segment |
|
| Classes in hmi.physics used by hmi.environment | |
|---|---|
| PhysicalHumanoid
|
|
| Classes in hmi.physics used by hmi.environment.avatars | |
|---|---|
| JointType
Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational |
|
| PhysicalHumanoid
|
|
| Classes in hmi.physics used by hmi.physics | |
|---|---|
| CollisionBox
|
|
| CollisionCapsule
A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder. |
|
| CollisionShape
Interface for all collision shapes |
|
| CollisionSphere
|
|
| JointType
Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational |
|
| Mass
|
|
| PhysicalHumanoid
|
|
| PhysicalJoint
PhysicalJoint |
|
| PhysicalSegment
PhysicalSegment, links a RigidBody with a visual humanoid segment |
|
| RigidBody
Rigid body |
|
| Classes in hmi.physics used by hmi.physics.assembler | |
|---|---|
| JointType
Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational |
|
| PhysicalHumanoid
|
|
| PhysicalSegment
PhysicalSegment, links a RigidBody with a visual humanoid segment |
|
| RigidBody
Rigid body |
|
| Classes in hmi.physics used by hmi.physics.controller | |
|---|---|
| PhysicalHumanoid
|
|
| PhysicalJoint
PhysicalJoint |
|
| PhysicalSegment
PhysicalSegment, links a RigidBody with a visual humanoid segment |
|
| Classes in hmi.physics used by hmi.physics.inversedynamics | |
|---|---|
| Mass
|
|
| Classes in hmi.physics used by hmi.physics.ode | |
|---|---|
| CollisionBox
|
|
| CollisionCapsule
A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder. |
|
| CollisionShape
Interface for all collision shapes |
|
| CollisionSphere
|
|
| JointType
Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational |
|
| Mass
|
|
| PhysicalHumanoid
|
|
| PhysicalJoint
PhysicalJoint |
|
| PhysicalSegment
PhysicalSegment, links a RigidBody with a visual humanoid segment |
|
| RigidBody
Rigid body |
|
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