Uses of Package
hmi.physics

Packages that use hmi.physics
hmi.debug.physics   
hmi.elckerlyc.animationengine   
hmi.elckerlyc.animationengine.controller   
hmi.elckerlyc.animationengine.mixed   
hmi.environment This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. 
hmi.environment.avatars This package contains code for loading avatars, mixed systems, face bindings, etc. 
hmi.physics Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers. 
hmi.physics.assembler   
hmi.physics.controller   
hmi.physics.inversedynamics   
hmi.physics.ode   
 

Classes in hmi.physics used by hmi.debug.physics
CollisionShape
          Interface for all collision shapes
PhysicalHumanoid
           
PhysicalSegment
          PhysicalSegment, links a RigidBody with a visual humanoid segment
RigidBody
          Rigid body
 

Classes in hmi.physics used by hmi.elckerlyc.animationengine
PhysicalHumanoid
           
 

Classes in hmi.physics used by hmi.elckerlyc.animationengine.controller
PhysicalHumanoid
           
 

Classes in hmi.physics used by hmi.elckerlyc.animationengine.mixed
PhysicalHumanoid
           
PhysicalSegment
          PhysicalSegment, links a RigidBody with a visual humanoid segment
 

Classes in hmi.physics used by hmi.environment
PhysicalHumanoid
           
 

Classes in hmi.physics used by hmi.environment.avatars
JointType
          Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational
PhysicalHumanoid
           
 

Classes in hmi.physics used by hmi.physics
CollisionBox
           
CollisionCapsule
          A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder.
CollisionShape
          Interface for all collision shapes
CollisionSphere
           
JointType
          Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational
Mass
           
PhysicalHumanoid
           
PhysicalJoint
          PhysicalJoint
PhysicalSegment
          PhysicalSegment, links a RigidBody with a visual humanoid segment
RigidBody
          Rigid body
 

Classes in hmi.physics used by hmi.physics.assembler
JointType
          Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational
PhysicalHumanoid
           
PhysicalSegment
          PhysicalSegment, links a RigidBody with a visual humanoid segment
RigidBody
          Rigid body
 

Classes in hmi.physics used by hmi.physics.controller
PhysicalHumanoid
           
PhysicalJoint
          PhysicalJoint
PhysicalSegment
          PhysicalSegment, links a RigidBody with a visual humanoid segment
 

Classes in hmi.physics used by hmi.physics.inversedynamics
Mass
           
 

Classes in hmi.physics used by hmi.physics.ode
CollisionBox
           
CollisionCapsule
          A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder.
CollisionShape
          Interface for all collision shapes
CollisionSphere
           
JointType
          Joint type: FIXED 0-dof (for debugging) HINGE 1-dof, rotational UNIVERSAL 2-dof, rotational BALL 3-dof, rotational
Mass
           
PhysicalHumanoid
           
PhysicalJoint
          PhysicalJoint
PhysicalSegment
          PhysicalSegment, links a RigidBody with a visual humanoid segment
RigidBody
          Rigid body