Uses of Interface
hmi.physics.CollisionShape

Packages that use CollisionShape
hmi.debug.physics   
hmi.physics Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers. 
hmi.physics.ode   
 

Uses of CollisionShape in hmi.debug.physics
 

Methods in hmi.debug.physics with parameters of type CollisionShape
static VGLNode PhysicsDebugVisualisations.getCollisionShapeDebugVisualisation(CollisionShape collShape)
          does not include any materials. takes shape of the collisionshape, as well as translation and rotation
 

Uses of CollisionShape in hmi.physics
 

Classes in hmi.physics that implement CollisionShape
 class CollisionBox
           
 class CollisionCapsule
          A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder.
 class CollisionSphere
           
 

Fields in hmi.physics with type parameters of type CollisionShape
protected  ArrayList<CollisionShape> RigidBody.collisionShapes
           
 

Methods in hmi.physics that return types with arguments of type CollisionShape
 ArrayList<CollisionShape> RigidBody.getCollisionShapes()
           
 

Methods in hmi.physics with parameters of type CollisionShape
abstract  void RigidBody.removeCollisionShape(CollisionShape s)
          Removes a collision shape
 

Uses of CollisionShape in hmi.physics.ode
 

Classes in hmi.physics.ode that implement CollisionShape
 class OdeCollisionBox
           
 class OdeCollisionCapsule
           
 class OdeCollisionSphere
           
 

Methods in hmi.physics.ode with parameters of type CollisionShape
 void OdeRigidBody.removeCollisionShape(CollisionShape s)