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| Packages that use CollisionShape | |
|---|---|
| hmi.debug.physics | |
| hmi.physics | Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers. |
| hmi.physics.ode | |
| Uses of CollisionShape in hmi.debug.physics |
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| Methods in hmi.debug.physics with parameters of type CollisionShape | |
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static VGLNode |
PhysicsDebugVisualisations.getCollisionShapeDebugVisualisation(CollisionShape collShape)
does not include any materials. takes shape of the collisionshape, as well as translation and rotation |
| Uses of CollisionShape in hmi.physics |
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| Classes in hmi.physics that implement CollisionShape | |
|---|---|
class |
CollisionBox
|
class |
CollisionCapsule
A capsule consists of a cylinder, aligned on the Y-axis, of height height and two half-spheres at the top and bottom of the cylinder. |
class |
CollisionSphere
|
| Fields in hmi.physics with type parameters of type CollisionShape | |
|---|---|
protected ArrayList<CollisionShape> |
RigidBody.collisionShapes
|
| Methods in hmi.physics that return types with arguments of type CollisionShape | |
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ArrayList<CollisionShape> |
RigidBody.getCollisionShapes()
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| Methods in hmi.physics with parameters of type CollisionShape | |
|---|---|
abstract void |
RigidBody.removeCollisionShape(CollisionShape s)
Removes a collision shape |
| Uses of CollisionShape in hmi.physics.ode |
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| Classes in hmi.physics.ode that implement CollisionShape | |
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class |
OdeCollisionBox
|
class |
OdeCollisionCapsule
|
class |
OdeCollisionSphere
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| Methods in hmi.physics.ode with parameters of type CollisionShape | |
|---|---|
void |
OdeRigidBody.removeCollisionShape(CollisionShape s)
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