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| Packages that use XMLStructure | |
|---|---|
| hmi.animation | Documentation in the central Hmi Packages LaTeX report. |
| hmi.bml.core | |
| hmi.bml.ext.bmlt | |
| hmi.bml.ext.bmlt.feedback | |
| hmi.bml.ext.maryxml | |
| hmi.bml.ext.msapi | |
| hmi.bml.ext.ssml | |
| hmi.bml.feedback | |
| hmi.elckerlyc.animationengine.controller | |
| hmi.elckerlyc.animationengine.gesturebinding | |
| hmi.elckerlyc.animationengine.motionunit | |
| hmi.elckerlyc.animationengine.procanimation | |
| hmi.elckerlyc.faceengine.facebinding | |
| hmi.elckerlyc.faceengine.viseme | |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.faceanimation.model | |
| hmi.facegraphics | This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages. |
| hmi.facegraphics.deformers | Mesh deformations. |
| hmi.graphics.collada | Support for loading Collada Graphics files |
| hmi.graphics.collada.scenegraph | Support for loading Collada Graphics files |
| hmi.graphics.scenegraph | The HmiGraphics scenegraph package contains code for graphics scenegraphs in a render platform independent way, and also independent from a particular graphics file format. |
| hmi.physics.assembler | |
| hmi.sensors.eyebox2.directaccess | |
| hmi.tts.util | |
| hmi.xml | Support for reading and writing XML. |
| hmi.xml.wrap | NO PACKAGE DOCUMENTATION |
| Uses of XMLStructure in hmi.animation |
|---|
| Classes in hmi.animation that implement XMLStructure | |
|---|---|
class |
ConfigList
A ConfigList defines a sequence of configurations of type float[] plus corresponding timestamps of type double. |
class |
Skeleton
XML representation of a VJoint Skeleton. |
private static class |
Skeleton.VJointXML
|
class |
SkeletonInterpolator
A SkeletonInterpolator is an interpolator for simultaneous animation of several selected parts of a VObject tree. |
class |
SkeletonPose
Contains a single pose in a config and a configType describing what the numbers in the config mean. |
class |
VJoint
VJoint represent virtual joints... |
| Uses of XMLStructure in hmi.bml.core |
|---|
| Classes in hmi.bml.core that implement XMLStructure | |
|---|---|
class |
After
|
class |
Before
|
class |
Behaviour
This class is a superclass for all behaviors. |
class |
BehaviourBlock
This class represents a block of behaviour. |
class |
BMLElement
This is a superclass for representation of all elements that can exist in a BML-document. |
class |
ConstraintBlock
|
class |
Description
This class represents descriptions. |
class |
FaceBehaviour
This class represents face behaviour. |
class |
GazeBehaviour
This class represents gaze. |
class |
GestureBehaviour
This class represents gestures. |
class |
HeadBehaviour
This class represents head behaviour. |
class |
LipsBehaviour
This class represents lip behaviour. |
class |
LocomotionBehaviour
This class represents locomotion behaviour. |
class |
PostureBehaviour
This class represents body behaviour. |
class |
RequiredBlock
This class represents a block of required behaviours. |
class |
SpeechBehaviour
This class represents speech behaviour. |
(package private) class |
SpeechBehaviour.SpeechText
|
class |
Sync
This class represents a time marker. |
class |
Synchronize
|
class |
WaitBehaviour
This class represents wait behaviour. |
| Uses of XMLStructure in hmi.bml.ext.bmlt |
|---|
| Classes in hmi.bml.ext.bmlt that implement XMLStructure | |
|---|---|
class |
BMLTAudioFileBehaviour
This class represents audio behaviour. |
class |
BMLTBehaviour
|
class |
BMLTBlinkModelChangeBehaviour
|
class |
BMLTControllerBehaviour
|
class |
BMLTGazePatternChangeBehaviour
|
class |
BMLTInterruptBehaviour
|
class |
BMLTInterruptSpec
|
class |
BMLTKeyframeBehaviour
|
class |
BMLTParameter
|
class |
BMLTProcAnimationBehaviour
|
class |
BMLTTransitionBehaviour
|
| Uses of XMLStructure in hmi.bml.ext.bmlt.feedback |
|---|
| Classes in hmi.bml.ext.bmlt.feedback that implement XMLStructure | |
|---|---|
class |
XMLBMLTPlanningFinishedFeedback
XML wrapper for BMLTPlanningFinishedFeedback |
class |
XMLBMLTPlanningStartFeedback
XML wrapper for BMLTPlanningStartFeedback |
| Uses of XMLStructure in hmi.bml.ext.maryxml |
|---|
| Classes in hmi.bml.ext.maryxml that implement XMLStructure | |
|---|---|
class |
MaryAllophonesBehaviour
|
class |
MaryWordsBehaviour
|
class |
MaryXMLBehaviour
|
| Uses of XMLStructure in hmi.bml.ext.msapi |
|---|
| Classes in hmi.bml.ext.msapi that implement XMLStructure | |
|---|---|
class |
MSApiBehaviour
|
| Uses of XMLStructure in hmi.bml.ext.ssml |
|---|
| Classes in hmi.bml.ext.ssml that implement XMLStructure | |
|---|---|
class |
SSMLBehaviour
Speech Synthesis Markup Language behaviour. |
| Uses of XMLStructure in hmi.bml.feedback |
|---|
| Classes in hmi.bml.feedback that implement XMLStructure | |
|---|---|
class |
XMLBMLExceptionFeedback
XML wrapper for BML Exception |
class |
XMLBMLPerformanceStartFeedback
XML wrapper for BMLPerformanceStartFeedback |
class |
XMLBMLPerformanceStopFeedback
XML wrapper for BMLPerformanceStopFeedback |
class |
XMLBMLSyncPointProgressFeedback
XML wrapper for BMLSyncPointProgressFeedback |
class |
XMLBMLWarningFeedback
XML wrapper for BML Warning |
| Uses of XMLStructure in hmi.elckerlyc.animationengine.controller |
|---|
| Classes in hmi.elckerlyc.animationengine.controller that implement XMLStructure | |
|---|---|
class |
CompoundController
A physical controller that is a compound of several other controllers. |
class |
XMLController
Creates a controller from XML. |
| Uses of XMLStructure in hmi.elckerlyc.animationengine.gesturebinding |
|---|
| Classes in hmi.elckerlyc.animationengine.gesturebinding that implement XMLStructure | |
|---|---|
class |
GestureBinding
The GestureBinding maps from BML to a set of motionunits |
class |
MotionUnitAssembler
|
class |
MotionUnitParameter
|
class |
MotionUnitParameterDefault
|
class |
MotionUnitSpec
|
class |
MotionUnitSpecConstraint
|
class |
MotionUnitSpecConstraints
|
class |
ParameterDefaults
Holds default parameter values for a motion unit. |
class |
ParameterMap
|
class |
SpeechBinding
|
class |
VisimeSpec
|
| Uses of XMLStructure in hmi.elckerlyc.animationengine.motionunit |
|---|
| Classes in hmi.elckerlyc.animationengine.motionunit that implement XMLStructure | |
|---|---|
class |
KeyPosition
KeyPosition, used to store time and weight of motion unit keys. |
class |
Parameter
Describes a float parameter that can be used in a motion unit and procedural animation Also includes XML-parser information |
| Uses of XMLStructure in hmi.elckerlyc.animationengine.procanimation |
|---|
| Classes in hmi.elckerlyc.animationengine.procanimation that implement XMLStructure | |
|---|---|
class |
EndEffector
Contains the end effector and end effector path (rotation and/or translation) of an IK motion The path can be a function of time t (0 < t < 1) and several other variables. |
class |
Keyframe
Procedural description of a joint rotation at a key time |
class |
Keyframes
Procedurally describes joint rotation as key rotations at key times, inbetween rotations are calculated through slerp interpolation. |
class |
ProcAnimationMU
Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow: 1. load proc animation through XML 2. setup an IKBody 3. link the IKBody to the proc animation through the setup function 4. animate using the play function |
class |
Rotation
Describes the rotation of a single joint in a formula The rotation can be a function of time t (0 < t < 1) and some parameters |
| Uses of XMLStructure in hmi.elckerlyc.faceengine.facebinding |
|---|
| Classes in hmi.elckerlyc.faceengine.facebinding that implement XMLStructure | |
|---|---|
class |
FaceBinding
The FaceBinding maps from BML to a set of faceunits different avatars have really different FaceBindings, because some avatars only support morphing, or other only FAPs, etc.... |
class |
FaceUnitAssembler
|
class |
FaceUnitParameter
|
class |
FaceUnitParameterDefault
|
class |
FaceUnitSpec
|
class |
FaceUnitSpecConstraint
|
class |
FaceUnitSpecConstraints
|
class |
FBParameterDefaults
Holds default parameter values for a motion unit. |
class |
FBParameterMap
|
| Uses of XMLStructure in hmi.elckerlyc.faceengine.viseme |
|---|
| Classes in hmi.elckerlyc.faceengine.viseme that implement XMLStructure | |
|---|---|
class |
VisemeToMorphMapping
given a viseme number, return the appropriate morph target name. |
| Uses of XMLStructure in hmi.environment.avatars |
|---|
| Classes in hmi.environment.avatars that implement XMLStructure | |
|---|---|
class |
AudioPlannerSpecLoader
This segment in the VirtualHumanSpec xml tells the VirtualHumanSpec whether, after actually loading the avatar, a AudioPlanner should be constructed for it. |
class |
BMLRealizerSpecLoader
This segment in the VirtualHumanSpec xml tells the VirtualHumanSpec whther, after actually loading the avatar, a BMLRealizer should be constructed for it. |
class |
BodySpecHmiLoader
Adds HmiGraphics specific elements |
class |
BodySpecLoader
This segment in the VirtualHumanSpec xml defines generic aspects of the body, not related to any specific renderer. |
class |
DebugSpecHmiLoader
Hmi rendering specific debug settings: whether to show (or not) a debug visualisation of the VJoint structure, etc... |
class |
FaceSpecHmiLoader
adds: fapdeform in the HmiFaceGraphics format stores in the spec: face fapresources face fapdeform (filename) face facemesh (name of facemesh) |
class |
FaceSpecLoader
This segment in the VirtualHumanSpec xml defines generic face capabilities, not related to any specific renderer. |
class |
GestureBindingSpecLoader
This segment in the VirtualHumanSpec xml constructs the Gesturebinding. |
class |
IncludeSpecLoader
This segment in the VirtualHumanSpec xml will load the contents of another file into the VirtualHumanSpec. |
class |
MixedSystemAssembler
|
class |
PhysicsSpecLoader
This segment in the VirtualHumanSpec xml defines generic physical aspects of the body, not related to any specific renderer. |
class |
SpecLoader
A SpecLoader loads a certain segment in a VirtualHumanSpec XML file, and interprets the content, and stores the interpreted values in the appropriate section in the VirtualHumanSpec. |
class |
SpeechBindingSpecLoader
|
class |
VirtualHumanSpec
This is like the 'personnel card' of a virtual human that you want to be created by the VIrtualHumanLoader for putting it in Elckerlyc. |
class |
VirtualHumanSpecHmi
Extension specific for use with the HMI graphics environment. |
class |
VoiceSpecLoader
This segment in the VirtualHumanSpec xml specifies the voice. |
| Uses of XMLStructure in hmi.faceanimation.model |
|---|
| Subinterfaces of XMLStructure in hmi.faceanimation.model | |
|---|---|
interface |
Head
|
| Classes in hmi.faceanimation.model that implement XMLStructure | |
|---|---|
class |
FACSConfiguration
A FACS Configuration (set of values for AU's, both for the left and right side of the face). |
class |
MPEG4Configuration
A MPEG-4 FA Configuration (set of values for FAPs). |
| Uses of XMLStructure in hmi.facegraphics |
|---|
| Classes in hmi.facegraphics that implement XMLStructure | |
|---|---|
class |
GLHead
|
| Uses of XMLStructure in hmi.facegraphics.deformers |
|---|
| Classes in hmi.facegraphics.deformers that implement XMLStructure | |
|---|---|
class |
Deformer
|
class |
EaseDeformer
|
class |
SmoothDeformer
|
| Uses of XMLStructure in hmi.graphics.collada |
|---|
| Classes in hmi.graphics.collada that implement XMLStructure | |
|---|---|
class |
Accessor
Collada Accessor nodes provide access to some data array, like a FloatArray or an IntArray. |
class |
Alpha
Alpha portion of a texture_pipeline command (combiner-mode texturing) |
class |
Ambient
Shared implementation of Ambient for standard Collada and Collada-FX Ambient attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Animation
Animation information |
class |
AnimationClip
AnimationClip information |
class |
Annotate
Annotate information |
class |
Argument
Declares the Argument semantics of a data source. |
class |
AspectRatio
AspectRatio: aspect ratio parameter for ortographic and perspective. |
class |
Asset
Describes the asset of some Collada content |
class |
Bind
Bind information |
class |
BindMaterial
Declaration of generic control information, for either Skins or Morphs. |
class |
BindShapeMatrix
BindShapeMatrix defines a 4 X 4 transform BindShapeMatrix, specified by 16 floats, in row-major order. |
class |
BindVertexInput
renaming of parameters (See InstanceMaterial) |
class |
Blinn
Blinn shader |
class |
BoolArray
|
class |
BorderColor
Shared implementation of BorderColor for standard Collada and Collada-FX BorderColor attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Box
Collision box, centered at (0,0,0), size is given in half extends on each axis |
class |
Camera
Declares a view into the scene graph. |
class |
Capsule
Cylinder, centered on the Y-axis, capped by half-spheres at both ends For now, uses a single radius, like in sphere rather than the 2-valued radius of capsule |
class |
Channel
Declares an output channel of an animation. |
class |
Code
A block of inline source code |
class |
Collada
The class for parsing complete Collada documents. |
class |
ColladaElement
An extension of XMLStructureAdapter, used as base class for all COLLADA elements. |
class |
ColladaFloat
A Float element can appear as child of a CommonFloatOrParamType element. |
class |
ColladaFloatVector
Generic float vector of the form |
class |
ColladaImage
Storage of graphical representations, like raster data. |
class |
ColladaVertexWeights
Joints and weights for a skin |
class |
ColorClear
Specifies whether a render target surface is to be cleared and which value to use. |
class |
ColorTarget
Specifies which surface will receive color information from the output of this pass. |
class |
CommonColor
Generic Collada color specifications, like |
class |
CommonColorOrTextureType
CommonColor attributes of fixed-function shader elements inside profile_COMMON effects. |
class |
CommonFloatOrParamType
Scalar attribute, mainly for fixed-function shader elements inside profile_COMMON effects. |
class |
CommonTexture
Storage of graphical representations, like raster data. |
class |
CompilerOptions
CompilerOptions defines a scalar, vector, or matrix. |
class |
CompilerTarget
Declares the profile or platform the compiler is targeting this shader for. |
class |
ConnectParam
Creates a symbolic connection between two previously defined parameters. |
class |
Constant
Fixed function constant shader (just emission) |
class |
ConstantAttenuation
ConstantAttenuation |
class |
Contributor
class for Contributor element inside Asset element |
class |
Controller
Declaration of generic control information, for either Skins or Morphs. |
class |
ControlVertices
Declares the data required to blend between sets of static meshes. |
class |
Data
Storage of graphical representation, like rasetr data. |
class |
DepthClear
Specifies whether a render target surface is to be cleared and which value to use. |
class |
DepthTarget
Specifies which surface will receive depth information from the output of this pass. |
class |
Diffuse
Diffuse attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Directional
Directional light source, that can occur in a technique_common element. |
class |
Draw
Specified a user-defined string instructing the FX runtime what to draw, like: GEOMETRY, SCENE_GEOMETRY, SCENE_IMAGE, FULL_SCREEN_QUAD, FULL_SCREEN_QUAD_PLUS_HALF_PIXEL |
class |
Effect
Provides a self-contained description of a Collada effect. |
class |
Emission
Emission attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Extra
|
class |
FalloffAngle
FalloffAngle |
class |
FalloffExponent
FalloffExponent: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
class |
FColladaBump
Attribute of "spec_level element for profile FCOLLADA |
class |
FColladaEmissionLevel
Attribute of "spec_level element for profile FCOLLADA |
class |
FColladaEndTime
end_time element for profile FCOLLADA |
class |
FColladaIntensity
intensity element for profile FCOLLADA |
class |
FColladaProfile
Max3D profile for TechniqueCore profile MAX3D |
class |
FColladaSpecLevel
Attribute of "spec_level element for profile FCOLLADA |
class |
FColladaStartTime
start_time element for profile FCOLLADA |
class |
FixedFunctionShader
Shared implementation of FixedFunctionShader for standard Collada and Collada-FX Base class for Phong, Blinn, Lambert, and Constant |
class |
FloatArray
An array of floats. |
class |
ForceField
|
class |
FormatHint
Declares a resource that can be used both as the source for texture samples and as target of a render pass. |
class |
FXAll
"all" element for init_volume etc. |
class |
Generator
Describes a procedural surface generator |
class |
Geometry
|
class |
H
|
class |
HalfExtends
Used for the size of a Box |
class |
Height
|
class |
IDREFArray
|
class |
Imager
Declares a view into the scne graph. |
class |
Include
include is an XML element that (temporarily) switches to a different Reader, specified by means of a URL(s). |
class |
IndexOfRefraction
Shared implementation of Ambient for standard Collada and Collada-FX |
class |
InitFrom
Storage of graphical representations, like raster data. |
class |
InitVolume
Storage of graphical representations, like raster data. |
class |
Input
Declares the input semantics of a data source. |
class |
InstanceAnimation
Instantiation of a Collada Animation resource. |
class |
InstanceCamera
Instantiation of a Collada Camera. |
class |
InstanceController
Instantiation of a Collada Controller resource. |
class |
InstanceEffect
DEclares the instantiation of a Collada material resource. |
class |
InstanceGeometry
Instantiation of a Collada geometry resource. |
class |
InstanceLight
Instantiation of a Collada Light. |
class |
InstanceMaterial
Declares the instantiation of a Collada material resource. |
class |
InstanceNode
Instantiation of a Collada Node. |
class |
InstanceVisualScene
|
class |
IntArray
An array of integers. |
class |
Joints
Storage of graphical representation, like rasetr data. |
class |
Lambert
Lambert shader |
class |
Library<X extends ColladaElement>
Generic Libraray, super class for Library-XYZ elements |
class |
LibraryAnimationClips
Declares a module of AnimationClip elements. |
class |
LibraryAnimations
|
class |
LibraryCameras
|
class |
LibraryControllers
Library_Controllers specifies a module of <controller> elements. |
class |
LibraryEffects
Declares a module of effect elements |
class |
LibraryForceFields
|
class |
LibraryGeometries
LibraryGeometries specifies a module of <geometry> elements. |
class |
LibraryImages
|
class |
LibraryLights
|
class |
LibraryMaterials
Declares a module of material elements |
class |
LibraryNodes
LibraryNodes specifies a module of <nodes> elements. |
class |
LibraryPhysicsMaterials
|
class |
LibraryPhysicsModels
|
class |
LibraryPhysicsScenes
|
class |
LibraryVisualScenes
The Collada library element for visual_scene elements. |
class |
Light
|
class |
LinearAttenuation
LinearAttenuation: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
class |
Lines
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
LineStrips
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
LookAt
LookAt defines a transform matrix, specified by a 9-vector containg: eye position, center (or "interest point"), and up-vector, in that order. |
class |
Material
Describes the visual appearance of a geometric object |
class |
Matrix
Matrix defines a 4 X 4 transform matrix, specified by 16 floats, in row-major order. |
class |
Max3DBoundingMax
Max3D bounding_max |
class |
Max3DBoundingMin
Max3D bounding_min |
class |
Max3DFrameRate
Max3D frame rate |
class |
Max3DHelper
Max3D helper: bounding box settings (only?) |
class |
Max3DProfile
Max3D profile for TechniqueCore profile MAX3D |
class |
MayaProfile
Maya profile for TechniqueCore profile MAYA |
class |
Mesh
A Collada Mesh defines and combines data Sources, vertices, and geometry for tesselation. |
class |
Modifier
Provides additional information about the volatility or linkage of a newparam declaration |
class |
Morph
Declares the data required to blend between sets of static meshes. |
class |
Name
imports source code or precompiled binaray shaders into the FX runtime. |
class |
NameArray
|
class |
Newparam
Creates a new named param object in the FX runtime ans assigns it a type, an initial value and additional attributes at declaration time. |
class |
Node
Node in a hierarchical tree of Collada scene graph elements. |
class |
Optics
Represents the apparatus on a camera that projects the image into the image sensor. |
class |
Orthographic
Describes the field of view of an orthographic camera. |
class |
P
|
class |
Param
References a predefined parameter in shader binding declarations. |
class |
ParamArray
Creates a parameter of a one-dimensional array type. |
class |
ParamValue
Represents a value for a Newparm or Setparam element. |
class |
Pass
Provides a static declaration of all the render states ans settings for one rendering pipeline. |
class |
Perspective
Describes the field of view of an Perspective camera. |
class |
PH
Polygon with holes, specified by a niomal plygon p and a list of holes specified by h elements. |
class |
Phong
Phong shader |
class |
PhysicsMaterial
|
class |
PhysicsModel
|
class |
PhysicsScene
|
class |
Point
Point light source, that can occur in a technique_common element. |
class |
Polygons
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
PolyList
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
Primitive
|
class |
PrimitiveMeshElement
PrimitiveMeshElement is the super class for Lines, LineStrips, Polygons, PolyList, Triangles, TriFans, and TriStrips. |
class |
ProfileCG
Opens a block of platform-specific data types and technique declarations. |
class |
ProfileCOMMON
Opens a block of platform-independent declarations for the common, fixed-function shader. |
class |
ProfileGLES
Opens a block of platform-specific data types and technique declarations. |
class |
ProfileGLSL
Opens a block of platform-specific data types and technique declarations. |
class |
QuadraticAttenuation
QuadraticAttenuation: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
class |
Radius
Radius (for a collision sphere) |
class |
Reflective
Attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Reflectivity
\Attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
RenderMonkeyProfile
profile for TechniqueCore profile RenderMonkey |
class |
RenderState
|
class |
RGB
RGB portion of a texture_pipeline command (combiner-mode texturing) |
class |
Rotate
|
class |
Sampler
Declares an N dimensional function, used for animation curves.. |
class |
Sampler1D
Declares a one-dimensional texture sampler |
class |
Sampler2D
Declares a two-dimensional texture sampler |
class |
Sampler3D
Declares a three-dimensional texture sampler |
class |
SamplerCUBE
Declares a texture sampler for cube maps |
class |
SamplerDEPTH
Declares a two-dimensional texture sampler |
class |
SamplerRECT
Declares a two-dimensional texture sampler |
class |
SamplerState
Declares a two-dimensional texture sampler state for profile_GLES |
class |
Scale
|
class |
Scene
The class for parsing Collada scene elements |
class |
Semantic
Provides meta information that describes the purpose of a parameter declaration. |
class |
Setparam
Assigns a new value to a previously defined parameter. |
class |
Shader
Declares and prepares a shader for execution in the renderering pipeline of a pass |
class |
ShaderInclude
imports source code or precompiled binaray shaders into the FX runtime. |
class |
Shape
Declares a physical shape Ignored tags: hollow, mass, density, instance_physics_material, physics_material, instance_geometry, plane, cylinder, tapered_cylinder, tapered_capsule Assumes that the shape contains only one rotation and one translation, does not check or enforce only one of box, plane, sphere, cylinder, tapered_cylinder, capsule, tapered_capsule |
class |
Shininess
Shniness attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Skew
Skew defines a Collada skewing transform, specified in "Renderman" style. |
class |
Skin
Declares the data required to blend between sets of static meshes. |
class |
Source
A Collada Source defines an Accessor to some data array, like a FloatArray or IntArray, and usually includes that data array. |
class |
Specular
Specular attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Sphere
Collision sphere, centered at (0,0,0), with radius radius |
class |
Spline
Declares the data required to blend between sets of static meshes. |
class |
Spot
Spot light source, that can occur in a technique_common element. |
class |
StencilClear
Specifies whether a render target surface is to be cleared and which value to use. |
class |
StencilTarget
Specifies which surface will receive stencil information from the output of this pass. |
class |
Surface
Declares a resource that can be used both as the source for texture samples and as target of a render pass. |
class |
Targets
Declares the morph targets, their weights, and user defined attributes. |
class |
TechniqueCommon
|
class |
TechniqueCommonBindMaterial
The TechniqueCommon for BindMaterial, that contain a list of InstanceMaterial. |
class |
TechniqueCommonLight
|
class |
TechniqueCommonSource
technique_common for the source element |
class |
TechniqueCore
Implementation of TechniqueCore for core Collada (but NOT for Collada-FX) Basically, anything is allowed here, as long as it's XML. |
class |
TechniqueFX
Technique for Collada-FX (but NOT for standard Collada) parents: profile_XYZ, like profile_COMMON, profile_GLSL etc. |
class |
TechniqueHint
DEclares the instantiation of a Collada material resource. |
class |
Texcombiner
Defines a texture_pipeline command |
class |
Texenv
Defines a texture_pipeline command |
class |
TexturePipeline
Defines a set of texturing commands for regular and combiner mode. |
class |
TextureUnit
Defines a set of texturing commands for regular and combiner mode. |
class |
TransformNode
An extension of ColladaElement, for all Collada transforms: Matrix, Rotate, Translate, Scale, Skew, LookAt |
class |
Translate
|
class |
Transparency
Transparency attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Transparent
Color Attribute of fixed-function shader elements inside profile_COMMON effects. |
class |
Triangles
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
Trifans
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
Tristrips
Declares the binding of geometric primitives and vertex attributes for a mesh element. |
class |
Usertype
Creates an instance of a structured class. |
class |
V
Vertex-Weight bounds. |
class |
ValueType
ValueType defines a scalar, vector, or matrix. |
class |
VCount
|
class |
Vertices
|
class |
VisualScene
The class for parsing Collada visual_scene elements. |
class |
XFov
XFov: horizontal field-of-view parameter for perspective It specifies a float value, possibly with an sid attribute. |
class |
XMag
XMag: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
class |
YFov
YFov: vertical field-of-view parameter for perspective It specifies a float value, possibly with an sid attribute. |
class |
YMag
YMag: vertical magnification for orthographic It specifies a float value, possibly with an sid attribute. |
class |
ZFar
ZFar: distance to far clipping plane parameter for ortographic and perspective. |
class |
ZNear
ZNear: distance to near clipping plane parameter for ortographic and perspective. |
| Fields in hmi.graphics.collada with type parameters of type XMLStructure | |
|---|---|
private ArrayList<XMLStructure> |
TechniqueCore.children
|
| Uses of XMLStructure in hmi.graphics.collada.scenegraph |
|---|
| Classes in hmi.graphics.collada.scenegraph that implement XMLStructure | |
|---|---|
class |
GSkin
GSkin represents mesh skinning information: joint names and, per mesh vertex, a number of jointIndex/jointWeight pairs. |
| Uses of XMLStructure in hmi.graphics.scenegraph |
|---|
| Classes in hmi.graphics.scenegraph that implement XMLStructure | |
|---|---|
class |
GMaterial
A GMaterial defines the appearance, or material, for some GMesh Currently, this is just basic OpenGL material settings, like the ambient, diffus and specular color, and the specular shininess. |
class |
GMesh
A GMesh object defines methods for defining and retrieving mesh data arrays and index arrays, as well as methods for converting between various representation schemes. |
class |
GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
class |
GScene
A GScene combines a GNode based scene graph with other scene elements, like Controllers, ... |
class |
GShape
A GShape combines a GMesh and a GMaterial. |
class |
GSkinnedMesh
|
class |
GSphere
|
class |
GTexture
A GTexture is the hmi.graphics.scenegraph representation of a texture, defined by its attributes like file name, wrap mode etcetera. |
class |
VertexAttribute
A VertexAttribute defines the data for a single mesh vertex attribute, which can be either a predefined OpenGL attribute or a user-defined GLSL attribute. |
class |
VertexWeights
A VertexWeight object couples GMesh vertices to one or more joints, with a certain weight. |
| Uses of XMLStructure in hmi.physics.assembler |
|---|
| Classes in hmi.physics.assembler that implement XMLStructure | |
|---|---|
class |
CollisionModel
|
class |
IDBranchAssembler
|
class |
IDSegmentAssembler
|
class |
PhysicalHumanoidAssembler
Sets up PhysicalHumanoid and its connection to the VObject that is steered by the PhysicalHumanoid |
class |
PhysicalSegmentAssembler
Sets up PhysicalSegment and the connection to the VObject that is steered by the PhysicalSegment |
| Uses of XMLStructure in hmi.sensors.eyebox2.directaccess |
|---|
| Classes in hmi.sensors.eyebox2.directaccess that implement XMLStructure | |
|---|---|
class |
EyePair
Stores the information about a detected eyes. |
class |
Face
Stores the information about a detected face. |
| Uses of XMLStructure in hmi.tts.util |
|---|
| Classes in hmi.tts.util that implement XMLStructure | |
|---|---|
class |
XMLPhonemeToVisemeMapping
given a phoneme number, return the viseme number. |
| Uses of XMLStructure in hmi.xml |
|---|
| Classes in hmi.xml that implement XMLStructure | |
|---|---|
class |
XMLAttributeMap
parlevink.xml.XMLAttributeMap is like java.util.properties, except that it is not limited to String-typed keys and values, and it is based on HashMaps, rather than Hashtables. |
class |
XMLStructureAdapter
XMLStructureAdapter is an implementation of XMLStructure that is intended to be a base class that must be extended. |
| Methods in hmi.xml with type parameters of type XMLStructure | ||
|---|---|---|
static
|
XMLStructureAdapter.appendXMLStructureList(StringBuilder buf,
XMLFormatting fmt,
List<T> elements)
appends a list of XMLStructures. |
|
static
|
XMLStructureAdapter.decodeXMLStructureList(XMLTokenizer tokenizer,
String tagName,
Class<T> structureClass)
decodes a list of XMLStructures, and returns a Java List. |
|
| Methods in hmi.xml that return XMLStructure | |
|---|---|
XMLStructure |
XMLStructureAdapter.readXML(Reader in)
reconstructs this XMLStructure object by reading and parsing XML encoded text from a Reader. |
XMLStructure |
XMLStructure.readXML(Reader in)
reconstructs this XMLizable object by reading and parsing XML encoded text from a Reader. |
XMLStructure |
XMLAttributeMap.readXML(Reader in)
reconstructs this XMLList object by reading and parsing XML encoded data Data is read until the end of data is reached, or until a '<' character is read. |
XMLStructure |
XMLStructureAdapter.readXML(String s)
reconstructs this XMLStructure object by parsing an XML encoded String s This method can throw an (unchecked) ScanException in case of incorrectly formatted XML. |
XMLStructure |
XMLStructure.readXML(String s)
reconstructs this XMLizable object by parsing an XML encoded String s. |
XMLStructure |
XMLAttributeMap.readXML(String s)
reconstructs this XMLLIst object by parsing an XML encoded String s This method can throw an (unchecked) XMLScanException in case of incorrectly formatted XML. |
XMLStructure |
XMLStructureAdapter.readXML(XMLTokenizer tokenizer)
reconstructs this XMLStructureAdapter using an XMLTokenizer. |
XMLStructure |
XMLStructure.readXML(XMLTokenizer tokenizer)
reconstructs this XMLizable object by parsing a stream of XML tokens, that are delivered by a XMLTokenizer. |
XMLStructure |
XMLAttributeMap.readXML(XMLTokenizer tokenizer)
reconstructs this XMLList using a XMLTokenizer. |
| Methods in hmi.xml with parameters of type XMLStructure | |
|---|---|
StringBuilder |
XMLStructureAdapter.appendXMLStructure(StringBuilder buf,
XMLFormatting fmt,
XMLStructure xmlStruct)
If xmlStruct ! |
| Uses of XMLStructure in hmi.xml.wrap |
|---|
| Subinterfaces of XMLStructure in hmi.xml.wrap | |
|---|---|
interface |
XMLWrapper<T>
XMLWrapper is an extension of XMLStructure; it adds the unwrap method. |
| Classes in hmi.xml.wrap that implement XMLStructure | |
|---|---|
class |
XMLBasicValue<T>
XMLBasicValue is in essence a wrapper around a basic value, like an int, a String etc that turns that value into an XMLWrapper (and therefore also XMLStructure) object. |
class |
XMLInteger
XMLInteger is in essence a wrapper around int or Integer values, that turns them effectively into an XMLStructure object. |
| Methods in hmi.xml.wrap that return XMLStructure | |
|---|---|
XMLStructure |
XMLBasicValue.readXML(Reader in)
reconstructs this XMLBasicValue object by reading and parsing XML encoded data Data is read until a '<' character is read or until end-of-data is reached. |
XMLStructure |
XMLBasicValue.readXML(String s)
reconstructs this XMLBasicValue object by parsing an XML encoded String s This method can throw an (unchecked) RuntimeException in case of incorrectly formatted XML. |
XMLStructure |
XMLBasicValue.readXML(XMLTokenizer tokenizer)
reconstructs this XMLBasicValue using a XMLTokenizer. |
|
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