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See:
Description
| Class Summary | |
|---|---|
| GLHead | |
| HMIFaceController | The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. |
| Enum Summary | |
|---|---|
| GLHead.Operation | |
This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages.
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