Package hmi.elckerlyc.animationengine.procanimation

Class Summary
EndEffector Contains the end effector and end effector path (rotation and/or translation) of an IK motion The path can be a function of time t (0 < t < 1) and several other variables.
HermiteSplineJEP JEP implementation of project.mathutils.HermiteSpline
IKBody IK manipulator for a Humanoid body Uses analytical IK to position the feet and hands.
Keyframe Procedural description of a joint rotation at a key time
Keyframes Procedurally describes joint rotation as key rotations at key times, inbetween rotations are calculated through slerp interpolation.
PerlinNoiseJEP JEP implementation of project.mathutils.PerlinNoise
ProcAnimationMU Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow:
1. load proc animation through XML
2. setup an IKBody
3. link the IKBody to the proc animation through the setup function
4. animate using the play function
ProcAnimationMU.IKParameter  
Rotation Describes the rotation of a single joint in a formula The rotation can be a function of time t (0 < t < 1) and some parameters
TCBSplineJEP JEP implementation of project.mathutils.TCBSpline Syntax: tcbspline(t,v0,vn, p0,t0, pi,ti,tensi,conti,biasi,...