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| Uses of KeyPositionManager in hmi.elckerlyc.animationengine |
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| Classes in hmi.elckerlyc.animationengine that implement KeyPositionManager | |
|---|---|
class |
KeyPositionManagerImpl
|
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.controller |
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| Classes in hmi.elckerlyc.animationengine.controller that implement KeyPositionManager | |
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class |
ControllerMU
MotionUnit for a physical controller |
| Fields in hmi.elckerlyc.animationengine.controller declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
ControllerMU.keyPositionManager
|
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.gaze |
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| Classes in hmi.elckerlyc.animationengine.gaze that implement KeyPositionManager | |
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class |
DynamicEyeGazeMU
|
class |
DynamicGazeMU
Very simple dynamic gaze tracker, does not use any prediction. |
class |
EyeGazeMU
Constant velocity saccade to target Assumes target and head are not moving |
class |
GazeMU
Timing: ready: gaze target reached relax: start to move back to previous pose (should be rest pose?) |
| Fields in hmi.elckerlyc.animationengine.gaze declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
GazeMU.keyPositionManager
|
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.keyframe |
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| Classes in hmi.elckerlyc.animationengine.keyframe that implement KeyPositionManager | |
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class |
KeyframeMU
Motion unit for keyframe/mocap motion specified in a SkeletonInterpolator. |
| Fields in hmi.elckerlyc.animationengine.keyframe declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
KeyframeMU.keyPositionManager
|
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.motionunit |
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| Subinterfaces of KeyPositionManager in hmi.elckerlyc.animationengine.motionunit | |
|---|---|
interface |
MotionUnit
An animation, typically with a peak-like structure, parameterized by a parameter set Contains a set of keys that map to 'world' time to animation time |
| Classes in hmi.elckerlyc.animationengine.motionunit that implement KeyPositionManager | |
|---|---|
class |
AbstractMotionUnit
|
| Fields in hmi.elckerlyc.animationengine.motionunit declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
AbstractMotionUnit.keyPositionManager
|
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.pointing |
|---|
| Classes in hmi.elckerlyc.animationengine.pointing that implement KeyPositionManager | |
|---|---|
class |
DynamicPointingMU
Motion unit that points at moving targets. |
class |
PointingMU
Timing: ready: gaze target reached relax: start to move back to rest pose (for now 0 rotation of neck joints) |
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.procanimation |
|---|
| Classes in hmi.elckerlyc.animationengine.procanimation that implement KeyPositionManager | |
|---|---|
class |
ProcAnimationMU
Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow: 1. load proc animation through XML 2. setup an IKBody 3. link the IKBody to the proc animation through the setup function 4. animate using the play function |
| Fields in hmi.elckerlyc.animationengine.procanimation declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
ProcAnimationMU.keyPositionManager
|
| Uses of KeyPositionManager in hmi.elckerlyc.animationengine.transitions |
|---|
| Classes in hmi.elckerlyc.animationengine.transitions that implement KeyPositionManager | |
|---|---|
class |
HermiteSplinePhysicalTransitionMU
|
class |
HermiteSplineTransitionMU
Can be used to create a C2 continuous transition between two kinematic motion units. |
class |
SlerpPhysicalTransitionMU
Creates a transition from physical simulation to kinematic motion |
class |
SlerpTransitionMU
|
class |
SlerpTransitionStaticMU
Slerp transition from current pose to predefined end pose, typically for use in an animationplanplayer without using the animationplayer |
class |
TransitionMU
|
| Uses of KeyPositionManager in hmi.elckerlyc.faceengine |
|---|
| Classes in hmi.elckerlyc.faceengine that implement KeyPositionManager | |
|---|---|
class |
AUFU
A basic facial animation unit consisting of one AU value. |
class |
BlinkModelChangeFU
|
class |
FACSFU
A basic facial animation unit consisting of one FACS configuration The key positions are: start, ready, relax, end. |
class |
GazePatternChangeFU
|
class |
MorphFU
A basic facial animation unit consisting of one morph target. |
class |
PlutchikFU
A basic facial animation unit consisting of one position on Plutchiks emotion disc (see hmi.faceanimation.converters.EmotionConverter The key positions are: start, ready, relax, end. |
| Fields in hmi.elckerlyc.faceengine declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
PlutchikFU.keyPositionManager
|
private KeyPositionManager |
MorphFU.keyPositionManager
|
private KeyPositionManager |
GazePatternChangeFU.keyPositionManager
|
private KeyPositionManager |
FACSFU.keyPositionManager
|
private KeyPositionManager |
BlinkModelChangeFU.keyPositionManager
|
private KeyPositionManager |
AUFU.keyPositionManager
|
| Uses of KeyPositionManager in hmi.elckerlyc.faceengine.faceunit |
|---|
| Subinterfaces of KeyPositionManager in hmi.elckerlyc.faceengine.faceunit | |
|---|---|
interface |
FaceUnit
A facial animation, typically with a peak-like structure. |
| Uses of KeyPositionManager in hmi.elckerlyc.planunit |
|---|
| Fields in hmi.elckerlyc.planunit declared as KeyPositionManager | |
|---|---|
private KeyPositionManager |
PlanUnitTimeManager.kpManager
|
| Constructors in hmi.elckerlyc.planunit with parameters of type KeyPositionManager | |
|---|---|
PlanUnitTimeManager(KeyPositionManager kpm)
|
|
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