hmi.elckerlyc.animationengine.gaze
Class EyeGazeMU
java.lang.Object
hmi.elckerlyc.animationengine.gaze.GazeMU
hmi.elckerlyc.animationengine.gaze.EyeGazeMU
- All Implemented Interfaces:
- KeyPositionManager, MotionUnit
public class EyeGazeMU
- extends GazeMU
Constant velocity saccade to target
Assumes target and head are not moving
- Author:
- Herwin van Welbergen
| Fields inherited from class hmi.elckerlyc.animationengine.gaze.GazeMU |
lEye, neck, offsetAngle, offsetDirection, player, preparationDuration, qGaze, qStart, qStartLeftEye, qStartRightEye, qTemp, ready, relax, relaxDuration, rEye, target, tmp, vecTemp, woManager, woTarget |
| Methods inherited from class hmi.elckerlyc.animationengine.gaze.GazeMU |
addKeyPosition, getKeyPosition, getKeyPositions, getOffsetRotation, getParameterValue, getReplacementGroup, removeKeyPosition, setEndRotation, setKeyPositions, setParameterValue, setParameterValue, setStartPose, setTarget, setTimeManipulator |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
qEyeLeft
private float[] qEyeLeft
qEyeRight
private float[] qEyeRight
EyeGazeMU
public EyeGazeMU()
copy
public EyeGazeMU copy(AnimationPlayer p)
- Description copied from interface:
MotionUnit
- Create a copy of this motion unit and link it to the animationplayer
- Specified by:
copy in interface MotionUnit- Overrides:
copy in class GazeMU
createTMU
public TimedMotionUnit createTMU(BMLBlockPeg bmlBlockPeg,
String i,
String bmlId)
- Description copied from interface:
MotionUnit
- Creates the TimedMotionUnit corresponding to this motion unit
- Specified by:
createTMU in interface MotionUnit- Overrides:
createTMU in class GazeMU
i - behaviour idbmlId - BML block id
- Returns:
- the TMU
setEndRotation
void setEndRotation(float[] gazeDir)
throws MUPlayException
- Overrides:
setEndRotation in class GazeMU
- Parameters:
gazeDir - gaze direction
- Throws:
MUPlayException
play
public void play(double t)
throws MUPlayException
- Description copied from interface:
MotionUnit
- Executes the motion unit, typically by rotating some VJoints
- Specified by:
play in interface MotionUnit- Overrides:
play in class GazeMU
- Parameters:
t - execution time, 0 < t < 1
- Throws:
MUPlayException - if the play fails for some reason
getPredictor
public MotionUnit getPredictor(VJoint vPredict)
- Description copied from class:
GazeMU
- Creates a gaze predictor. The gaze predictor starts at whatever start pose the first call to
play on its TMU will set. This also locks the target pos. Since the GazeMU allows flexible
start poses, it's not very handy nor needed to use a prediction on any time before the ready
sync.
- Specified by:
getPredictor in interface MotionUnit- Overrides:
getPredictor in class GazeMU
- Parameters:
vPredict - VJoint to execute the prediction on
- Returns:
- predictor motion unit
getPreferedDuration
public double getPreferedDuration()
- Specified by:
getPreferedDuration in interface MotionUnit- Overrides:
getPreferedDuration in class GazeMU
- Returns:
- Prefered duration (in seconds) of this motion unit, 0 means not determined/infinite