Uses of Class
hmi.elckerlyc.animationengine.mixed.MixedSystem

Packages that use MixedSystem
hmi.elckerlyc.animationengine   
hmi.elckerlyc.animationengine.mixed   
hmi.environment.avatars This package contains code for loading avatars, mixed systems, face bindings, etc. 
 

Uses of MixedSystem in hmi.elckerlyc.animationengine
 

Fields in hmi.elckerlyc.animationengine with type parameters of type MixedSystem
private  ArrayList<MixedSystem> AnimationPlayer.mSystems
           
 

Methods in hmi.elckerlyc.animationengine that return types with arguments of type MixedSystem
 ArrayList<MixedSystem> AnimationPlayer.getMixedSystems()
           
 

Constructor parameters in hmi.elckerlyc.animationengine with type arguments of type MixedSystem
AnimationPlayer(VJoint vP, VJoint vC, VJoint vN, VJoint vPred, ArrayList<MixedSystem> m, float h)
           
AnimationPlayer(VJoint vP, VJoint vC, VJoint vN, VJoint vPred, ArrayList<MixedSystem> m, float h, WorldObjectManager wom)
           
 

Uses of MixedSystem in hmi.elckerlyc.animationengine.mixed
 

Subclasses of MixedSystem in hmi.elckerlyc.animationengine.mixed
 class OdeMixedSystem
           
 

Fields in hmi.elckerlyc.animationengine.mixed declared as MixedSystem
private  MixedSystem MixedPlayer.system
           
 

Methods in hmi.elckerlyc.animationengine.mixed that return MixedSystem
 MixedSystem MixedSystemGenerator.generateMixedSystem(String phId, Collection<String> requiredJoints, Collection<String> desiredJoints, VJoint human)
           
 MixedSystem MixedPlayer.getSystem()
           
 

Methods in hmi.elckerlyc.animationengine.mixed with parameters of type MixedSystem
 void MixedSystem.set(MixedSystem s, float[] q, float[] w)
          Sets the system to s.
 void MixedPlayer.setSystem(MixedSystem sys, VJoint hPrev, VJoint hCurr, VJoint hNext)
          Sets up the system, based on a new system
 void MixedPlayer.switchSystem(MixedSystem sys, float timeDiff, VJoint prev, VJoint curr, VJoint next, boolean switchPrevCurrNext)
          Switches the current mixed system to sys
 

Constructors in hmi.elckerlyc.animationengine.mixed with parameters of type MixedSystem
MixedPlayer(MixedSystem sys, VJoint hPrev, VJoint hCurr, VJoint hNext)
           
 

Uses of MixedSystem in hmi.environment.avatars
 

Fields in hmi.environment.avatars declared as MixedSystem
private  MixedSystem MixedSystemAssembler.ms
           
 

Fields in hmi.environment.avatars with type parameters of type MixedSystem
private  ArrayList<MixedSystem> GenericVirtualHuman.mixedSystems
           
 

Methods in hmi.environment.avatars that return types with arguments of type MixedSystem
 ArrayList<MixedSystem> VirtualHuman.getMixedSystems()
          associated with getPhysicalHumans, same order
 ArrayList<MixedSystem> GenericVirtualHuman.getMixedSystems()
           
 

Method parameters in hmi.environment.avatars with type arguments of type MixedSystem
 void GenericVirtualHuman.setMixedSystems(ArrayList<MixedSystem> ms)
           
 

Constructors in hmi.environment.avatars with parameters of type MixedSystem
MixedSystemAssembler(VJoint h, PhysicalHumanoid p, MixedSystem m)
          Constructor