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| Packages that use hmi.graphics.scenegraph | |
|---|---|
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.graphics.collada.scenegraph | Support for loading Collada Graphics files |
| hmi.graphics.opengl | The HmiGraphics opengl package contains code for opengl based rendering, that is still independent from particular OpenGL java bindings, like jogl and lwjgl |
| hmi.graphics.opengl.scenegraph | The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. |
| hmi.graphics.scenegraph | The HmiGraphics scenegraph package contains code for graphics scenegraphs in a render platform independent way, and also independent from a particular graphics file format. |
| hmi.graphics.util | The HmiGraphics util package contains a few utilities that combine functionality from other HmiGraphics packages. |
| hmi.physics | Support for physical simulation of humanoids and other objects; also supports inverse dynamics and physical controllers. |
| hmi.physics.assembler | |
| hmi.physics.ode | |
| Classes in hmi.graphics.scenegraph used by hmi.environment.avatars | |
|---|---|
| GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
|
| Classes in hmi.graphics.scenegraph used by hmi.graphics.collada.scenegraph | |
|---|---|
| GMaterial
A GMaterial defines the appearance, or material, for some GMesh Currently, this is just basic OpenGL material settings, like the ambient, diffus and specular color, and the specular shininess. |
|
| GMesh
A GMesh object defines methods for defining and retrieving mesh data arrays and index arrays, as well as methods for converting between various representation schemes. |
|
| GMesh.MeshType
MeshType enumerates the legal mesh geometry, like Triangles, Tristrips, Polygons, etc. |
|
| GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
|
| GScene
A GScene combines a GNode based scene graph with other scene elements, like Controllers, ... |
|
| GShape
A GShape combines a GMesh and a GMaterial. |
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| GSkinnedMesh
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| GTexture
A GTexture is the hmi.graphics.scenegraph representation of a texture, defined by its attributes like file name, wrap mode etcetera. |
|
| VertexWeights
A VertexWeight object couples GMesh vertices to one or more joints, with a certain weight. |
|
| Classes in hmi.graphics.scenegraph used by hmi.graphics.opengl | |
|---|---|
| VertexAttribute
A VertexAttribute defines the data for a single mesh vertex attribute, which can be either a predefined OpenGL attribute or a user-defined GLSL attribute. |
|
| Classes in hmi.graphics.scenegraph used by hmi.graphics.opengl.scenegraph | |
|---|---|
| GMaterial
A GMaterial defines the appearance, or material, for some GMesh Currently, this is just basic OpenGL material settings, like the ambient, diffus and specular color, and the specular shininess. |
|
| GMesh
A GMesh object defines methods for defining and retrieving mesh data arrays and index arrays, as well as methods for converting between various representation schemes. |
|
| GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
|
| GScene
A GScene combines a GNode based scene graph with other scene elements, like Controllers, ... |
|
| GShape
A GShape combines a GMesh and a GMaterial. |
|
| GSkinnedMesh
|
|
| GTexture
A GTexture is the hmi.graphics.scenegraph representation of a texture, defined by its attributes like file name, wrap mode etcetera. |
|
| Classes in hmi.graphics.scenegraph used by hmi.graphics.scenegraph | |
|---|---|
| GMaterial
A GMaterial defines the appearance, or material, for some GMesh Currently, this is just basic OpenGL material settings, like the ambient, diffus and specular color, and the specular shininess. |
|
| GMesh
A GMesh object defines methods for defining and retrieving mesh data arrays and index arrays, as well as methods for converting between various representation schemes. |
|
| GMesh.MeshType
MeshType enumerates the legal mesh geometry, like Triangles, Tristrips, Polygons, etc. |
|
| GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
|
| GNode.Predicate
GNode.Predicates are Objects that implement a boolean test on GNodes, in the form of their "valid" method. |
|
| GShape
A GShape combines a GMesh and a GMaterial. |
|
| GSkinnedMesh
|
|
| GTexture
A GTexture is the hmi.graphics.scenegraph representation of a texture, defined by its attributes like file name, wrap mode etcetera. |
|
| VertexAttribute
A VertexAttribute defines the data for a single mesh vertex attribute, which can be either a predefined OpenGL attribute or a user-defined GLSL attribute. |
|
| VertexWeights
A VertexWeight object couples GMesh vertices to one or more joints, with a certain weight. |
|
| Classes in hmi.graphics.scenegraph used by hmi.graphics.util | |
|---|---|
| GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
|
| GScene
A GScene combines a GNode based scene graph with other scene elements, like Controllers, ... |
|
| Classes in hmi.graphics.scenegraph used by hmi.physics | |
|---|---|
| GMesh
A GMesh object defines methods for defining and retrieving mesh data arrays and index arrays, as well as methods for converting between various representation schemes. |
|
| Classes in hmi.graphics.scenegraph used by hmi.physics.assembler | |
|---|---|
| GNode
GNode represent a scenegraph node, that contains GNode typed children, references GShapes, and specifies a local 3D transformation. |
|
| Classes in hmi.graphics.scenegraph used by hmi.physics.ode | |
|---|---|
| GMesh
A GMesh object defines methods for defining and retrieving mesh data arrays and index arrays, as well as methods for converting between various representation schemes. |
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