Uses of Class
hmi.graphics.scenegraph.GSkinnedMesh

Packages that use GSkinnedMesh
hmi.graphics.collada.scenegraph Support for loading Collada Graphics files 
hmi.graphics.opengl.scenegraph The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. 
hmi.graphics.scenegraph The HmiGraphics scenegraph package contains code for graphics scenegraphs in a render platform independent way, and also independent from a particular graphics file format. 
 

Uses of GSkinnedMesh in hmi.graphics.collada.scenegraph
 

Methods in hmi.graphics.collada.scenegraph that return GSkinnedMesh
private static GSkinnedMesh InstanceGeometryTranslator.primitiveToGSkinnedMesh(Collada collada, PrimitiveMeshElement prim, ArrayList<Input> verticesInputs, ArrayList<ArrayList<Input>> targetVerticesInputs, String[] targetIds, Skin skin, String[] skeletonIds, String geomName, Map<String,String> texCoordBindings)
          Returns a GMesh object, containing the data arrays and index arrays for a given Collada Primitive element, taking into account inputs like the Position data from a Vertices element.
 

Method parameters in hmi.graphics.collada.scenegraph with type arguments of type GSkinnedMesh
static void InstanceControllerTranslator.addInstanceControllerGShapes(Collada collada, List<InstanceController> instanceControllers, GNode gnode, List<GSkinnedMesh> skinnedMeshes)
          Adds GShapes to the specified gnode, extracted from the skins of the controllers.
static GNode ColladaTranslator.colladaNodeToGNode(Collada collada, Node node, List<GSkinnedMesh> skinnedMeshes)
          Translates a Collada Node tree recursively into an GNode tree.
static List<GShape> InstanceGeometryTranslator.getSkinnedGShapeList(Collada collada, Skin skin, String[] skeletonIds, BindMaterial bindMaterial, List<GSkinnedMesh> skinnedMeshes)
          Returns a list of GShape objects, each containing a GSkinnedMesh plus GMaterial, extracted from the specified Collada Skin.
static List<GShape> InstanceControllerTranslator.instanceControllerToGShapeList(Collada collada, InstanceController icontrol, List<GSkinnedMesh> skinnedMeshes)
          gets the list of GShapes for the meshes and materials for a given InstanceController The GMeshes include skinning data, derived from the Skin of the Controller.
 

Uses of GSkinnedMesh in hmi.graphics.opengl.scenegraph
 

Methods in hmi.graphics.opengl.scenegraph with parameters of type GSkinnedMesh
static GLSkinnedMesh ScenegraphTranslator.fromGSkinnedMeshToGLSkinnedMesh(GSkinnedMesh gmesh)
           
 

Uses of GSkinnedMesh in hmi.graphics.scenegraph
 

Fields in hmi.graphics.scenegraph with type parameters of type GSkinnedMesh
private  List<GSkinnedMesh> GScene.skinnedMeshList
           
 

Methods in hmi.graphics.scenegraph that return types with arguments of type GSkinnedMesh
 List<GSkinnedMesh> GScene.getSkinnedMeshes()
          returns the List of all GSkinnedMeshes for this GScene.
 

Method parameters in hmi.graphics.scenegraph with type arguments of type GSkinnedMesh
 void GScene.addSkinnedMeshes(List<GSkinnedMesh> skinnedMeshes)
          Adds some SkinnedMeshes
static void Skeletons.setNeutralPoses(List<GNode> skeletonRoots, List<GSkinnedMesh> skinnedMeshList, List<GNode> roots)