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| Packages that use GSkinnedMesh | |
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| hmi.graphics.collada.scenegraph | Support for loading Collada Graphics files |
| hmi.graphics.opengl.scenegraph | The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. |
| hmi.graphics.scenegraph | The HmiGraphics scenegraph package contains code for graphics scenegraphs in a render platform independent way, and also independent from a particular graphics file format. |
| Uses of GSkinnedMesh in hmi.graphics.collada.scenegraph |
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| Methods in hmi.graphics.collada.scenegraph that return GSkinnedMesh | |
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private static GSkinnedMesh |
InstanceGeometryTranslator.primitiveToGSkinnedMesh(Collada collada,
PrimitiveMeshElement prim,
ArrayList<Input> verticesInputs,
ArrayList<ArrayList<Input>> targetVerticesInputs,
String[] targetIds,
Skin skin,
String[] skeletonIds,
String geomName,
Map<String,String> texCoordBindings)
Returns a GMesh object, containing the data arrays and index arrays for a given Collada Primitive element, taking into account inputs like the Position data from a Vertices element. |
| Method parameters in hmi.graphics.collada.scenegraph with type arguments of type GSkinnedMesh | |
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static void |
InstanceControllerTranslator.addInstanceControllerGShapes(Collada collada,
List<InstanceController> instanceControllers,
GNode gnode,
List<GSkinnedMesh> skinnedMeshes)
Adds GShapes to the specified gnode, extracted from the skins of the controllers. |
static GNode |
ColladaTranslator.colladaNodeToGNode(Collada collada,
Node node,
List<GSkinnedMesh> skinnedMeshes)
Translates a Collada Node tree recursively into an GNode tree. |
static List<GShape> |
InstanceGeometryTranslator.getSkinnedGShapeList(Collada collada,
Skin skin,
String[] skeletonIds,
BindMaterial bindMaterial,
List<GSkinnedMesh> skinnedMeshes)
Returns a list of GShape objects, each containing a GSkinnedMesh plus GMaterial, extracted from the specified Collada Skin. |
static List<GShape> |
InstanceControllerTranslator.instanceControllerToGShapeList(Collada collada,
InstanceController icontrol,
List<GSkinnedMesh> skinnedMeshes)
gets the list of GShapes for the meshes and materials for a given InstanceController The GMeshes include skinning data, derived from the Skin of the Controller. |
| Uses of GSkinnedMesh in hmi.graphics.opengl.scenegraph |
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| Methods in hmi.graphics.opengl.scenegraph with parameters of type GSkinnedMesh | |
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static GLSkinnedMesh |
ScenegraphTranslator.fromGSkinnedMeshToGLSkinnedMesh(GSkinnedMesh gmesh)
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| Uses of GSkinnedMesh in hmi.graphics.scenegraph |
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| Fields in hmi.graphics.scenegraph with type parameters of type GSkinnedMesh | |
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private List<GSkinnedMesh> |
GScene.skinnedMeshList
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| Methods in hmi.graphics.scenegraph that return types with arguments of type GSkinnedMesh | |
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List<GSkinnedMesh> |
GScene.getSkinnedMeshes()
returns the List of all GSkinnedMeshes for this GScene. |
| Method parameters in hmi.graphics.scenegraph with type arguments of type GSkinnedMesh | |
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void |
GScene.addSkinnedMeshes(List<GSkinnedMesh> skinnedMeshes)
Adds some SkinnedMeshes |
static void |
Skeletons.setNeutralPoses(List<GNode> skeletonRoots,
List<GSkinnedMesh> skinnedMeshList,
List<GNode> roots)
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