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| Packages that use hmi.graphics.opengl | |
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| hmi.debug.animation | |
| hmi.debug.physics | |
| hmi.environment | This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.environment.semaine | Bridging for several Elckerlyc modules to the SEMAINE API. |
| hmi.facegraphics | This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages. |
| hmi.graphics.jogl | The HmiGraphics jogl package contains jogl-specific OpenGL code. |
| hmi.graphics.lwjgl | The HmiGraphics lwjgl package contains LWJGL-specific OpenGL code. |
| hmi.graphics.opengl | The HmiGraphics opengl package contains code for opengl based rendering, that is still independent from particular OpenGL java bindings, like jogl and lwjgl |
| hmi.graphics.opengl.geometry | The HmiGraphics opengl.geometry package contains a few utility classes for OpenGL based rendering of basic geometry. |
| hmi.graphics.opengl.renderobjects | The HmiGraphics opengl.renderobjects package contains a few utility classes for OpenGL based rendering. |
| hmi.graphics.opengl.scenegraph | The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. |
| hmi.graphics.opengl.state | The HmiGraphics opebgl.state package contains code for maintaining the runtime OpenGL state. |
| Classes in hmi.graphics.opengl used by hmi.debug.animation | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
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| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
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| Classes in hmi.graphics.opengl used by hmi.debug.physics | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
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| GLRenderList
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| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
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| Classes in hmi.graphics.opengl used by hmi.environment | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
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| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
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| Classes in hmi.graphics.opengl used by hmi.environment.avatars | |
|---|---|
| GLShape
A GLShape is a GLRenderObject that encapsulates geometry (a GLRenderObject), a transform matrix, and a GLState (again a GLRenderObject); |
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| Classes in hmi.graphics.opengl used by hmi.environment.semaine | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
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| Classes in hmi.graphics.opengl used by hmi.facegraphics | |
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| GLSkinnedMesh
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| Classes in hmi.graphics.opengl used by hmi.graphics.jogl | |
|---|---|
| GLBinding
Interface for wrapping generic Java OpenGL bindings (in particular Jogl and LWJGL) This interface includes only GL and GLU, but no GLUT bindings. |
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| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
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| Classes in hmi.graphics.opengl used by hmi.graphics.lwjgl | |
|---|---|
| GLBinding
Interface for wrapping generic Java OpenGL bindings (in particular Jogl and LWJGL) This interface includes only GL and GLU, but no GLUT bindings. |
|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
|
| Classes in hmi.graphics.opengl used by hmi.graphics.opengl | |
|---|---|
| GLBasicMesh
A GLBasicMesh ... |
|
| GLBinding
Interface for wrapping generic Java OpenGL bindings (in particular Jogl and LWJGL) This interface includes only GL and GLU, but no GLUT bindings. |
|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderList
|
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
|
| GLShader
A wrapper for OpenGL shaders, in the form of an GLRenderObject. |
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| GLShaderProgram
A GLSL shader program wrapper, in the form of a GLRenderObject. |
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| GLShaders.Pool
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| GLTexture
A wrapper for OpenGL texture objects, in the form of an GLRenderObject. |
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| GLVertexAttribute
The OpenGL counterpart of the VertexAttribute class for GMesh It stores attribute data in FloatBuffer format, ready for rendering operations. |
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| Classes in hmi.graphics.opengl used by hmi.graphics.opengl.geometry | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
|
| GLShader
A wrapper for OpenGL shaders, in the form of an GLRenderObject. |
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| Classes in hmi.graphics.opengl used by hmi.graphics.opengl.renderobjects | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
|
| Classes in hmi.graphics.opengl used by hmi.graphics.opengl.scenegraph | |
|---|---|
| GLBasicMesh
A GLBasicMesh ... |
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| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderList
|
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
|
| GLShape
A GLShape is a GLRenderObject that encapsulates geometry (a GLRenderObject), a transform matrix, and a GLState (again a GLRenderObject); |
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| GLSkinnedMesh
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| GLTexture
A wrapper for OpenGL texture objects, in the form of an GLRenderObject. |
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| Classes in hmi.graphics.opengl used by hmi.graphics.opengl.state | |
|---|---|
| GLRenderContext
A GLRenderContext defines a graphic environment for OpenGL based renderering. |
|
| GLRenderObject
Interface for all objects that can be "rendered" in a Jogl GL window. |
|
| GLShader
A wrapper for OpenGL shaders, in the form of an GLRenderObject. |
|
| GLTexture
A wrapper for OpenGL texture objects, in the form of an GLRenderObject. |
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