Uses of Class
hmi.graphics.opengl.GLTexture

Packages that use GLTexture
hmi.graphics.opengl The HmiGraphics opengl package contains code for opengl based rendering, that is still independent from particular OpenGL java bindings, like jogl and lwjgl 
hmi.graphics.opengl.scenegraph The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. 
hmi.graphics.opengl.state The HmiGraphics opebgl.state package contains code for maintaining the runtime OpenGL state. 
 

Uses of GLTexture in hmi.graphics.opengl
 

Methods in hmi.graphics.opengl that return GLTexture
private static GLTexture GLTextureLoader.convertBufferedImage(BufferedImage image, boolean rescale, boolean flip, String imageFile)
          Converts a BufferedImage into a TextureImageData object with type/format and size that suits OpenGL
static GLTexture GLTextureLoader.getGLTexture(int texUnit, String resourceName)
          Tries to get a GLTexture with the specified resource name, either from the cache or else from loading (and caching) an image from one of the texture directories.
static GLTexture GLTextureLoader.getGLTexture(int texUnit, String resourceName, boolean flip, boolean rescale)
          Tries to get a GLTexture with the specified resource name.
static GLTexture GLTextures.getGLTexture(String resourceName)
          Tries to get a GLTexture with the specified resource name, either from the cache or else from loading (and caching) an image from one of the texture directories.
static GLTexture GLTextureLoader.getGLTexture(String resourceName)
          Tries to get a GLTexture with the specified resource name, either from the cache or else from loading (and caching) an image from one of the texture directories.
static GLTexture GLTextures.getGLTexture(String resourceName, boolean flip, boolean rescale)
          Tries to get a GLTexture with the specified resource name.
static GLTexture GLTextureLoader.readFromFile(File file, boolean rescale, boolean flip)
          Like readFromStream, where the InputStream is obtained from the specified file.
static GLTexture GLTextureLoader.readFromFile(String fileName, boolean rescale, boolean flip)
          Like readFromStream, where the InputStream is obtained from the specified resource file name (a OS path).
static GLTexture GLTextureLoader.readFromResourceFile(Resources resources, String resourceName, boolean rescale, boolean flip)
          Like readFromStream, where the InputStream is obtained from the specified resource file.
static GLTexture GLTextureLoader.readFromStream(InputStream is, boolean rescale, boolean flip, String imageFile)
          Creates a new GLTexture by reading image data from the specified InputStream.
 

Uses of GLTexture in hmi.graphics.opengl.scenegraph
 

Methods in hmi.graphics.opengl.scenegraph that return GLTexture
static GLTexture GMaterialTranslator.fromGTextureToGLTexture(GTexture gtex, int texUnit)
           
 

Uses of GLTexture in hmi.graphics.opengl.state
 

Fields in hmi.graphics.opengl.state declared as GLTexture
private  GLTexture GLMaterial.diffuseTexture
           
private  GLTexture GLMaterial.transparentTexture
           
 

Methods in hmi.graphics.opengl.state with parameters of type GLTexture
 void GLMaterial.setDiffuseTexture(GLTexture glTex, int texUnit)
           
 void GLMaterial.setTransparantTexture(GLTexture glTex, int texUnit)