Uses of Class
hmi.graphics.opengl.GLSkinnedMesh

Packages that use GLSkinnedMesh
hmi.facegraphics This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages. 
hmi.graphics.opengl.scenegraph The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. 
 

Uses of GLSkinnedMesh in hmi.facegraphics
 

Fields in hmi.facegraphics declared as GLSkinnedMesh
private  GLSkinnedMesh GLHead.faceMesh
           
 

Methods in hmi.facegraphics with parameters of type GLSkinnedMesh
 void GLHead.setFaceMesh(GLSkinnedMesh faceMesh)
           
 

Uses of GLSkinnedMesh in hmi.graphics.opengl.scenegraph
 

Fields in hmi.graphics.opengl.scenegraph with type parameters of type GLSkinnedMesh
private  ArrayList<GLSkinnedMesh> GLScene.skinnedMeshList
           
 

Methods in hmi.graphics.opengl.scenegraph that return GLSkinnedMesh
static GLSkinnedMesh ScenegraphTranslator.fromGSkinnedMeshToGLSkinnedMesh(GSkinnedMesh gmesh)
           
 GLSkinnedMesh GLScene.getGLSkinnedMesh()
          returns the first GLSkinnedMesh, for testing purposes.
 

Method parameters in hmi.graphics.opengl.scenegraph with type arguments of type GLSkinnedMesh
 void GLScene.addSkinnedMeshes(List<GLSkinnedMesh> skinnedMeshes)
          Adds some SkinnedMeshes
static VJoint ScenegraphTranslator.fromGNodeToVJoint(GNode gnode, GLRenderList glShapeList, List<GLSkinnedMesh> glSkinnedMeshes)
          Translates a GNode base scenegraph into a VJoint based scenegraph plus a list of GLShape RenderObjects.
static GLShape ScenegraphTranslator.fromGShapeToGLShape(GShape gshape, List<GLSkinnedMesh> glSkinnedMeshes)
          Translates a scenegraph GShape into an opengl GLShape