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| Packages that use GLSkinnedMesh | |
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| hmi.facegraphics | This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages. |
| hmi.graphics.opengl.scenegraph | The HmiGraphics opengl.scenegraph package contains code for OpenGL based scenegraphs, on top of the more basic opengl package. |
| Uses of GLSkinnedMesh in hmi.facegraphics |
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| Fields in hmi.facegraphics declared as GLSkinnedMesh | |
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private GLSkinnedMesh |
GLHead.faceMesh
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| Methods in hmi.facegraphics with parameters of type GLSkinnedMesh | |
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void |
GLHead.setFaceMesh(GLSkinnedMesh faceMesh)
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| Uses of GLSkinnedMesh in hmi.graphics.opengl.scenegraph |
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| Fields in hmi.graphics.opengl.scenegraph with type parameters of type GLSkinnedMesh | |
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private ArrayList<GLSkinnedMesh> |
GLScene.skinnedMeshList
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| Methods in hmi.graphics.opengl.scenegraph that return GLSkinnedMesh | |
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static GLSkinnedMesh |
ScenegraphTranslator.fromGSkinnedMeshToGLSkinnedMesh(GSkinnedMesh gmesh)
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GLSkinnedMesh |
GLScene.getGLSkinnedMesh()
returns the first GLSkinnedMesh, for testing purposes. |
| Method parameters in hmi.graphics.opengl.scenegraph with type arguments of type GLSkinnedMesh | |
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void |
GLScene.addSkinnedMeshes(List<GLSkinnedMesh> skinnedMeshes)
Adds some SkinnedMeshes |
static VJoint |
ScenegraphTranslator.fromGNodeToVJoint(GNode gnode,
GLRenderList glShapeList,
List<GLSkinnedMesh> glSkinnedMeshes)
Translates a GNode base scenegraph into a VJoint based scenegraph plus a list of GLShape RenderObjects. |
static GLShape |
ScenegraphTranslator.fromGShapeToGLShape(GShape gshape,
List<GLSkinnedMesh> glSkinnedMeshes)
Translates a scenegraph GShape into an opengl GLShape |
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