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See:
Description
| Interface Summary | |
|---|---|
| GLStateComponent | Interface for RenderObjects that are intended to set OpenGL state. |
| Class Summary | |
|---|---|
| GLCapability | A GLCapability is a wrapper for some OpenGL capability. |
| GLFill | |
| GLLine | |
| GLMaterial | |
| GLState | |
| GLStateComponentF4 | A GLStateComponentF4 is a wrapper for GL attributes that are set by means of a call like glXYZ(glId, glValfv), Examples: GL_LIGHT_MODEL_AMBIENT, GL_COLOR_CLEAR_VALUE, GL_ACCUM_CLEAR_VALUE |
| GLStateComponentI | A GLStateComponentI is a wrapper for GL attributes that are set by means of a call like glXYZ(glId, glEnumi), Supported: GL_LIGHT_MODEL_COLOR_CONTROL, GL_FRONT_FACE, GL_CULL_FACE_MODE, GL_ACTIVE_TEXTURE |
| GLStateComponentIF | A GLStateComponentIF is a wrapper for GL attributes that are set by means of a call like glXYZ(glEnum, glId, glValf), where glEnum and glId are ints, glValf is a float value. |
| GLStateComponentIF4 | A GLStateComponentIF4 is a wrapper for GL attributes that are set by means of a call like glXYZ(glEnum, glId, glValfv), where glEnum and glId are ints, glValfv is a float[4] value. |
| GLStateComponentII | A GLStateComponentII is a wrapper for GL attributes that are set by means of a call like glXYZ(target, glId, glEnumi) or glXYZ(target, glEnumi) Examples: glPolygonMode GL_POLYGON_MODE glColorMaterial glTexParameteri with glEnumi == target, glId == GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL |
| GLStateComponentList | A list of GLStateComponents. |
| GLTextureStateComponent | A GLStateComponentII is a wrapper for GL texture state attributes Examples: glTexParameteri with glEnumi == target, glId == GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL |
| NoTexture2DState | Settings for a normal, i.e. non-shadow, render pass |
The HmiGraphics opebgl.state package contains code for maintaining the runtime OpenGL state.
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