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| Packages that use Resources | |
|---|---|
| hmi.animation | Documentation in the central Hmi Packages LaTeX report. |
| hmi.elckerlyc.animationengine.gesturebinding | |
| hmi.environment | This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.faceanimation.converters | |
| hmi.graphics.collada | Support for loading Collada Graphics files |
| hmi.graphics.opengl | The HmiGraphics opengl package contains code for opengl based rendering, that is still independent from particular OpenGL java bindings, like jogl and lwjgl |
| hmi.graphics.util | The HmiGraphics util package contains a few utilities that combine functionality from other HmiGraphics packages. |
| hmi.util | NO PACKAGE DOCUMENTATION |
| Uses of Resources in hmi.animation |
|---|
| Methods in hmi.animation with parameters of type Resources | |
|---|---|
static SkeletonInterpolator |
SkeletonInterpolator.read(Resources resources,
String fileName)
Creates a new SkeletonInterpolator from an XML encoded file. |
| Uses of Resources in hmi.elckerlyc.animationengine.gesturebinding |
|---|
| Fields in hmi.elckerlyc.animationengine.gesturebinding declared as Resources | |
|---|---|
private Resources |
VisimeSpec.resources
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private Resources |
SpeechBinding.resources
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private Resources |
MotionUnitSpec.resources
|
private Resources |
MotionUnitAssembler.resources
|
private Resources |
GestureBinding.resources
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| Constructors in hmi.elckerlyc.animationengine.gesturebinding with parameters of type Resources | |
|---|---|
GestureBinding(Resources r)
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MotionUnitAssembler(Resources r)
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MotionUnitSpec(Resources r)
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SpeechBinding(Resources r)
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VisimeSpec(Resources r)
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| Uses of Resources in hmi.environment |
|---|
| Methods in hmi.environment with parameters of type Resources | |
|---|---|
HmiVirtualHuman |
ElckerlycDemoEnvironment.loadVirtualHuman(Resources res,
String specFileName,
String name)
Load a virtual human according to the specifications; store the resulting VirtualHuman object in the virtualHumanList array; add vhuman to scene and playermanager etc |
| Uses of Resources in hmi.environment.avatars |
|---|
| Fields in hmi.environment.avatars declared as Resources | |
|---|---|
private Resources |
VirtualHumanSpec.specRes
|
private Resources |
IncludeSpecLoader.specRes
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| Methods in hmi.environment.avatars that return Resources | |
|---|---|
Resources |
VirtualHumanSpec.getSpecResources()
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| Methods in hmi.environment.avatars with parameters of type Resources | |
|---|---|
void |
VirtualHuman.loadNewGestureBinding(Resources res,
String filename)
Call this to load a new gesture binding on a virtual human that was already initialised |
void |
GenericVirtualHuman.loadNewGestureBinding(Resources res,
String filename)
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| Constructors in hmi.environment.avatars with parameters of type Resources | |
|---|---|
IncludeSpecLoader(Resources res)
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VirtualHumanSpec(Resources newRes)
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VirtualHumanSpecHmi(Resources newRes)
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| Uses of Resources in hmi.faceanimation.converters |
|---|
| Methods in hmi.faceanimation.converters with parameters of type Resources | |
|---|---|
private void |
EmotionConverter.loadRanges(Resources r,
String filename)
|
| Constructors in hmi.faceanimation.converters with parameters of type Resources | |
|---|---|
EmotionConverter(Resources r,
String filename)
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FACSConverter(Resources r,
String filename)
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| Uses of Resources in hmi.graphics.collada |
|---|
| Fields in hmi.graphics.collada declared as Resources | |
|---|---|
private Resources |
Include.resources
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private Resources |
Collada.resources
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| Methods in hmi.graphics.collada that return Resources | |
|---|---|
Resources |
ColladaElement.getResources()
|
Resources |
Collada.getResources()
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| Constructors in hmi.graphics.collada with parameters of type Resources | |
|---|---|
Collada(XMLTokenizer tokenizer,
Resources resources)
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Include(Resources resources)
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| Uses of Resources in hmi.graphics.opengl |
|---|
| Fields in hmi.graphics.opengl declared as Resources | |
|---|---|
private Resources |
GLShaders.Pool.resources
|
| Methods in hmi.graphics.opengl with parameters of type Resources | |
|---|---|
static int |
GLSL.loadShaderProgram(GLRenderContext gl,
Resources resources,
String shaderProgramName)
Loads a shader program, consisting of a vertex shader and a fragment shader, from two files, located within a resources directory. |
static String |
GLSL.loadShaderText(Resources resources,
String shaderName)
Loads a shader text from file, and returns the shadre program text. |
private static GLShaderProgram |
GLShaderProgramLoader.readFromResourceFile(Resources resources,
String shaderProgramName)
Loads a shader program, consisting of a vertex shader and a fragment shader, from two files, located within a resources directory. |
static GLTexture |
GLTextureLoader.readFromResourceFile(Resources resources,
String resourceName,
boolean rescale,
boolean flip)
Like readFromStream, where the InputStream is obtained from the specified resource file. |
private static String |
GLShaderProgramLoader.readShaderFromResourceFile(Resources resources,
String shaderName)
Loads a shader text from file, and returns the shader program text. |
| Uses of Resources in hmi.graphics.util |
|---|
| Methods in hmi.graphics.util with parameters of type Resources | |
|---|---|
static GLScene |
ColladaReader.readGLSceneFromResourceFile(Resources resources,
String colladaFileName,
String jointRenamingFileName,
float scale)
Reads a Collada file and compiles it into a GLScene |
static GScene |
ColladaReader.readGSceneFromResourceFile(Resources resources,
String colladaFileName,
String jointRenamingFileName,
float scale)
Reads a Collada file and compiles it into a GScene |
| Constructors in hmi.graphics.util with parameters of type Resources | |
|---|---|
LoadDaeHumanoid(Resources resources,
String daeFile)
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LoadDaeHumanoidInTPose(Resources resources,
String daeFile)
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LoadSeamlessDaeHumanoid(String id,
Resources resources,
String daeFile,
String renamingFile,
String textureDir,
String colladaDir,
String shaderDir,
String renderJointName,
String skeletonRootName)
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LoadSeamlessDaeHumanoidInDefPose(String id,
Resources resources,
String daeFile,
String renamingFile,
String textureDir,
String colladaDir,
String shaderDir,
String renderJointName,
String skeletonRootName)
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LoadSeamlessDaeHumanoidInDefPose(String id,
Resources resources,
String daeFile,
String renamingFile,
String textureDir,
String colladaDir,
String shaderDir,
String renderJointName,
String skeletonRootName,
boolean simplifyBind)
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LoadSeamlessDaeHumanoidInTPose(String id,
Resources resources,
String daeFile,
String renamingFile,
String textureDir,
String colladaDir,
String shaderDir,
String renderJointName,
String skeletonRootName)
|
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SeamlessDaeHumanoidLoader(String id,
Resources resources,
String daeFile,
String colladaRenamingFile,
float colladaScalingFactor,
String colladaIncludeDir,
boolean setToHAnim,
String colladaRenderRootNode)
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SegmentedDaeHumanoidLoader(String id,
Resources resources,
String daeFile,
String colladaRenamingFile,
float colladaScalingFactor,
String colladaIncludeDir,
boolean setToHAnim)
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| Uses of Resources in hmi.util |
|---|
| Fields in hmi.util with type parameters of type Resources | |
|---|---|
private List<Resources> |
ResourcePool.resourcesList
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| Methods in hmi.util that return Resources | |
|---|---|
private Resources |
ResourcePool.findResources(String resourceDir)
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| Methods in hmi.util with parameters of type Resources | |
|---|---|
Object |
ResourcePool.ResourceLoader.loadResource(Resources res,
String resourceName,
Object[] param)
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