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| Packages that use hmi.graphics.collada | |
|---|---|
| hmi.graphics.collada | Support for loading Collada Graphics files |
| hmi.graphics.collada.scenegraph | Support for loading Collada Graphics files |
| hmi.physics.assembler | |
| Classes in hmi.graphics.collada used by hmi.graphics.collada | |
|---|---|
| Accessor
Collada Accessor nodes provide access to some data array, like a FloatArray or an IntArray. |
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| Alpha
Alpha portion of a texture_pipeline command (combiner-mode texturing) |
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| Ambient
Shared implementation of Ambient for standard Collada and Collada-FX Ambient attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Animation
Animation information |
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| AnimationClip
AnimationClip information |
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| Annotate
Annotate information |
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| Argument
Declares the Argument semantics of a data source. |
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| AspectRatio
AspectRatio: aspect ratio parameter for ortographic and perspective. |
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| Asset
Describes the asset of some Collada content |
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| BaseType
The base types for Accesors, Sources, etc. |
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| Bind
Bind information |
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| BindMaterial
Declaration of generic control information, for either Skins or Morphs. |
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| BindShapeMatrix
BindShapeMatrix defines a 4 X 4 transform BindShapeMatrix, specified by 16 floats, in row-major order. |
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| BindVertexInput
renaming of parameters (See InstanceMaterial) |
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| BoolArray
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| BorderColor
Shared implementation of BorderColor for standard Collada and Collada-FX BorderColor attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Box
Collision box, centered at (0,0,0), size is given in half extends on each axis |
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| Camera
Declares a view into the scene graph. |
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| Capsule
Cylinder, centered on the Y-axis, capped by half-spheres at both ends For now, uses a single radius, like in sphere rather than the 2-valued radius of capsule |
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| Channel
Declares an output channel of an animation. |
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| Code
A block of inline source code |
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| Collada
The class for parsing complete Collada documents. |
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| ColladaElement
An extension of XMLStructureAdapter, used as base class for all COLLADA elements. |
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| ColladaFloat
A Float element can appear as child of a CommonFloatOrParamType element. |
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| ColladaFloatVector
Generic float vector of the form |
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| ColladaImage
Storage of graphical representations, like raster data. |
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| ColladaVertexWeights
Joints and weights for a skin |
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| ColorClear
Specifies whether a render target surface is to be cleared and which value to use. |
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| ColorTarget
Specifies which surface will receive color information from the output of this pass. |
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| CommonColor
Generic Collada color specifications, like |
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| CommonColorOrTextureType
CommonColor attributes of fixed-function shader elements inside profile_COMMON effects. |
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| CommonFloatOrParamType
Scalar attribute, mainly for fixed-function shader elements inside profile_COMMON effects. |
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| CommonTexture
Storage of graphical representations, like raster data. |
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| CompilerOptions
CompilerOptions defines a scalar, vector, or matrix. |
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| CompilerTarget
Declares the profile or platform the compiler is targeting this shader for. |
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| ConnectParam
Creates a symbolic connection between two previously defined parameters. |
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| Constant
Fixed function constant shader (just emission) |
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| ConstantAttenuation
ConstantAttenuation |
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| Contributor
class for Contributor element inside Asset element |
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| Controller
Declaration of generic control information, for either Skins or Morphs. |
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| ControlVertices
Declares the data required to blend between sets of static meshes. |
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| Data
Storage of graphical representation, like rasetr data. |
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| DepthClear
Specifies whether a render target surface is to be cleared and which value to use. |
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| DepthTarget
Specifies which surface will receive depth information from the output of this pass. |
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| Diffuse
Diffuse attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Directional
Directional light source, that can occur in a technique_common element. |
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| Draw
Specified a user-defined string instructing the FX runtime what to draw, like: GEOMETRY, SCENE_GEOMETRY, SCENE_IMAGE, FULL_SCREEN_QUAD, FULL_SCREEN_QUAD_PLUS_HALF_PIXEL |
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| Effect
Provides a self-contained description of a Collada effect. |
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| Emission
Emission attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Extra
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| FalloffAngle
FalloffAngle |
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| FalloffExponent
FalloffExponent: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
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| FColladaBump
Attribute of "spec_level element for profile FCOLLADA |
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| FColladaEmissionLevel
Attribute of "spec_level element for profile FCOLLADA |
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| FColladaEndTime
end_time element for profile FCOLLADA |
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| FColladaIntensity
intensity element for profile FCOLLADA |
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| FColladaProfile
Max3D profile for TechniqueCore profile MAX3D |
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| FColladaSpecLevel
Attribute of "spec_level element for profile FCOLLADA |
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| FColladaStartTime
start_time element for profile FCOLLADA |
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| FixedFunctionShader
Shared implementation of FixedFunctionShader for standard Collada and Collada-FX Base class for Phong, Blinn, Lambert, and Constant |
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| FixedFunctionShader.ShaderType
A FixedFunction shader has one of the well known types, like Lambert, Phong, Blinn |
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| FloatArray
An array of floats. |
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| ForceField
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| FormatHint
Declares a resource that can be used both as the source for texture samples and as target of a render pass. |
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| FXAll
"all" element for init_volume etc. |
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| Geometry
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| H
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| HalfExtends
Used for the size of a Box |
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| Height
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| IDREFArray
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| Imager
Declares a view into the scne graph. |
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| IndexOfRefraction
Shared implementation of Ambient for standard Collada and Collada-FX |
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| InitFrom
Storage of graphical representations, like raster data. |
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| InitVolume
Storage of graphical representations, like raster data. |
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| Input
Declares the input semantics of a data source. |
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| InstanceAnimation
Instantiation of a Collada Animation resource. |
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| InstanceCamera
Instantiation of a Collada Camera. |
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| InstanceController
Instantiation of a Collada Controller resource. |
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| InstanceEffect
DEclares the instantiation of a Collada material resource. |
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| InstanceGeometry
Instantiation of a Collada geometry resource. |
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| InstanceLight
Instantiation of a Collada Light. |
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| InstanceMaterial
Declares the instantiation of a Collada material resource. |
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| InstanceNode
Instantiation of a Collada Node. |
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| InstanceVisualScene
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| IntArray
An array of integers. |
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| Joints
Storage of graphical representation, like rasetr data. |
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| Library
Generic Libraray, super class for Library-XYZ elements |
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| Light
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| LinearAttenuation
LinearAttenuation: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
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| Material
Describes the visual appearance of a geometric object |
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| Matrix
Matrix defines a 4 X 4 transform matrix, specified by 16 floats, in row-major order. |
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| Max3DBoundingMax
Max3D bounding_max |
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| Max3DBoundingMin
Max3D bounding_min |
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| Max3DFrameRate
Max3D frame rate |
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| Max3DHelper
Max3D helper: bounding box settings (only?) |
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| Max3DProfile
Max3D profile for TechniqueCore profile MAX3D |
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| MayaProfile
Maya profile for TechniqueCore profile MAYA |
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| Mesh
A Collada Mesh defines and combines data Sources, vertices, and geometry for tesselation. |
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| Mesh.MeshType
A Mesh has a type, like Triangles, Tristrips, Polygons etc. |
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| Modifier
Provides additional information about the volatility or linkage of a newparam declaration |
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| Morph
Declares the data required to blend between sets of static meshes. |
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| Name
imports source code or precompiled binaray shaders into the FX runtime. |
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| NameArray
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| Newparam
Creates a new named param object in the FX runtime ans assigns it a type, an initial value and additional attributes at declaration time. |
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| Node
Node in a hierarchical tree of Collada scene graph elements. |
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| Optics
Represents the apparatus on a camera that projects the image into the image sensor. |
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| Orthographic
Describes the field of view of an orthographic camera. |
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| P
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| Param
References a predefined parameter in shader binding declarations. |
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| ParamArray
Creates a parameter of a one-dimensional array type. |
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| ParamValue
Represents a value for a Newparm or Setparam element. |
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| ParamValue.Type
Param types, like Sampler1D, ParamArray, ValueType etc. |
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| Pass
Provides a static declaration of all the render states ans settings for one rendering pipeline. |
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| Perspective
Describes the field of view of an Perspective camera. |
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| PH
Polygon with holes, specified by a niomal plygon p and a list of holes specified by h elements. |
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| PhysicsMaterial
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| PhysicsModel
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| PhysicsScene
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| Point
Point light source, that can occur in a technique_common element. |
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| PrimitiveMeshElement
PrimitiveMeshElement is the super class for Lines, LineStrips, Polygons, PolyList, Triangles, TriFans, and TriStrips. |
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| ProfileCG
Opens a block of platform-specific data types and technique declarations. |
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| ProfileCOMMON
Opens a block of platform-independent declarations for the common, fixed-function shader. |
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| ProfileGLSL
Opens a block of platform-specific data types and technique declarations. |
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| QuadraticAttenuation
QuadraticAttenuation: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
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| Radius
Radius (for a collision sphere) |
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| Reflective
Attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Reflectivity
\Attribute of fixed-function shader elements inside profile_COMMON effects. |
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| RenderMonkeyProfile
profile for TechniqueCore profile RenderMonkey |
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| RGB
RGB portion of a texture_pipeline command (combiner-mode texturing) |
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| Rotate
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| Sampler
Declares an N dimensional function, used for animation curves.. |
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| Sampler1D
Declares a one-dimensional texture sampler |
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| Sampler2D
Declares a two-dimensional texture sampler |
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| Sampler3D
Declares a three-dimensional texture sampler |
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| SamplerState
Declares a two-dimensional texture sampler state for profile_GLES |
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| Scene
The class for parsing Collada scene elements |
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| Semantic
Provides meta information that describes the purpose of a parameter declaration. |
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| Setparam
Assigns a new value to a previously defined parameter. |
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| Shader
Declares and prepares a shader for execution in the renderering pipeline of a pass |
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| ShaderInclude
imports source code or precompiled binaray shaders into the FX runtime. |
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| Shininess
Shniness attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Skeleton
Reference to the (root) skeleton node for some skin controller. |
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| Skin
Declares the data required to blend between sets of static meshes. |
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| Source
A Collada Source defines an Accessor to some data array, like a FloatArray or IntArray, and usually includes that data array. |
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| Specular
Specular attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Sphere
Collision sphere, centered at (0,0,0), with radius radius |
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| Spot
Spot light source, that can occur in a technique_common element. |
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| StencilClear
Specifies whether a render target surface is to be cleared and which value to use. |
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| StencilTarget
Specifies which surface will receive stencil information from the output of this pass. |
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| Surface
Declares a resource that can be used both as the source for texture samples and as target of a render pass. |
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| Targets
Declares the morph targets, their weights, and user defined attributes. |
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| TechniqueCommon
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| TechniqueCommonBindMaterial
The TechniqueCommon for BindMaterial, that contain a list of InstanceMaterial. |
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| TechniqueCommonLight
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| TechniqueCommonSource
technique_common for the source element |
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| TechniqueCore
Implementation of TechniqueCore for core Collada (but NOT for Collada-FX) Basically, anything is allowed here, as long as it's XML. |
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| TechniqueFX
Technique for Collada-FX (but NOT for standard Collada) parents: profile_XYZ, like profile_COMMON, profile_GLSL etc. |
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| TechniqueHint
DEclares the instantiation of a Collada material resource. |
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| Texcombiner
Defines a texture_pipeline command |
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| Texenv
Defines a texture_pipeline command |
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| TransformNode
An extension of ColladaElement, for all Collada transforms: Matrix, Rotate, Translate, Scale, Skew, LookAt |
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| Translate
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| Transparency
Transparency attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Transparent
Color Attribute of fixed-function shader elements inside profile_COMMON effects. |
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| Usertype
Creates an instance of a structured class. |
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| V
Vertex-Weight bounds. |
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| ValueType
ValueType defines a scalar, vector, or matrix. |
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| ValueType.BaseType
A valuetype has a BaseType, like Int, Float etc |
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| VCount
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| Vertices
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| VisualScene
The class for parsing Collada visual_scene elements. |
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| XFov
XFov: horizontal field-of-view parameter for perspective It specifies a float value, possibly with an sid attribute. |
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| XMag
XMag: horizontal magnification for orthographic It specifies a float value, possibly with an sid attribute. |
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| YFov
YFov: vertical field-of-view parameter for perspective It specifies a float value, possibly with an sid attribute. |
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| YMag
YMag: vertical magnification for orthographic It specifies a float value, possibly with an sid attribute. |
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| ZFar
ZFar: distance to far clipping plane parameter for ortographic and perspective. |
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| ZNear
ZNear: distance to near clipping plane parameter for ortographic and perspective. |
|
| Classes in hmi.graphics.collada used by hmi.graphics.collada.scenegraph | |
|---|---|
| BindMaterial
Declaration of generic control information, for either Skins or Morphs. |
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| Collada
The class for parsing complete Collada documents. |
|
| CommonTexture
Storage of graphical representations, like raster data. |
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| FixedFunctionShader
Shared implementation of FixedFunctionShader for standard Collada and Collada-FX Base class for Phong, Blinn, Lambert, and Constant |
|
| FixedFunctionShader.ShaderType
A FixedFunction shader has one of the well known types, like Lambert, Phong, Blinn |
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| Geometry
|
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| Input
Declares the input semantics of a data source. |
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| InstanceController
Instantiation of a Collada Controller resource. |
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| InstanceGeometry
Instantiation of a Collada geometry resource. |
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| InstanceMaterial
Declares the instantiation of a Collada material resource. |
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| Material
Describes the visual appearance of a geometric object |
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| MayaProfile
Maya profile for TechniqueCore profile MAYA |
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| Mesh.MeshType
A Mesh has a type, like Triangles, Tristrips, Polygons etc. |
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| Newparam
Creates a new named param object in the FX runtime ans assigns it a type, an initial value and additional attributes at declaration time. |
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| Node
Node in a hierarchical tree of Collada scene graph elements. |
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| ParamValue
Represents a value for a Newparm or Setparam element. |
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| PrimitiveMeshElement
PrimitiveMeshElement is the super class for Lines, LineStrips, Polygons, PolyList, Triangles, TriFans, and TriStrips. |
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| Scene
The class for parsing Collada scene elements |
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| Setparam
Assigns a new value to a previously defined parameter. |
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| Skin
Declares the data required to blend between sets of static meshes. |
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| TransformNode
An extension of ColladaElement, for all Collada transforms: Matrix, Rotate, Translate, Scale, Skew, LookAt |
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| Classes in hmi.graphics.collada used by hmi.physics.assembler | |
|---|---|
| Shape
Declares a physical shape Ignored tags: hollow, mass, density, instance_physics_material, physics_material, instance_geometry, plane, cylinder, tapered_cylinder, tapered_capsule Assumes that the shape contains only one rotation and one translation, does not check or enforce only one of box, plane, sphere, cylinder, tapered_cylinder, capsule, tapered_capsule |
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