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| Packages that use hmi.elckerlyc.animationengine.procanimation | |
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| hmi.debug.animation | |
| hmi.elckerlyc.animationengine.procanimation | |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| Classes in hmi.elckerlyc.animationengine.procanimation used by hmi.debug.animation | |
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| EndEffector
Contains the end effector and end effector path (rotation and/or translation) of an IK motion The path can be a function of time t (0 < t < 1) and several other variables. |
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| ProcAnimationMU
Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow: 1. load proc animation through XML 2. setup an IKBody 3. link the IKBody to the proc animation through the setup function 4. animate using the play function |
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| Classes in hmi.elckerlyc.animationengine.procanimation used by hmi.elckerlyc.animationengine.procanimation | |
|---|---|
| EndEffector
Contains the end effector and end effector path (rotation and/or translation) of an IK motion The path can be a function of time t (0 < t < 1) and several other variables. |
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| IKBody
IK manipulator for a Humanoid body Uses analytical IK to position the feet and hands. |
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| Keyframe
Procedural description of a joint rotation at a key time |
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| Keyframes
Procedurally describes joint rotation as key rotations at key times, inbetween rotations are calculated through slerp interpolation. |
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| ProcAnimationMU
Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow: 1. load proc animation through XML 2. setup an IKBody 3. link the IKBody to the proc animation through the setup function 4. animate using the play function |
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| ProcAnimationMU.IKParameter
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| Rotation
Describes the rotation of a single joint in a formula The rotation can be a function of time t (0 < t < 1) and some parameters |
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| Classes in hmi.elckerlyc.animationengine.procanimation used by hmi.environment.avatars | |
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| IKBody
IK manipulator for a Humanoid body Uses analytical IK to position the feet and hands. |
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