Uses of Package
hmi.elckerlyc.animationengine.procanimation

Packages that use hmi.elckerlyc.animationengine.procanimation
hmi.debug.animation   
hmi.elckerlyc.animationengine.procanimation   
hmi.environment.avatars This package contains code for loading avatars, mixed systems, face bindings, etc. 
 

Classes in hmi.elckerlyc.animationengine.procanimation used by hmi.debug.animation
EndEffector
          Contains the end effector and end effector path (rotation and/or translation) of an IK motion The path can be a function of time t (0 < t < 1) and several other variables.
ProcAnimationMU
          Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow:
1. load proc animation through XML
2. setup an IKBody
3. link the IKBody to the proc animation through the setup function
4. animate using the play function
 

Classes in hmi.elckerlyc.animationengine.procanimation used by hmi.elckerlyc.animationengine.procanimation
EndEffector
          Contains the end effector and end effector path (rotation and/or translation) of an IK motion The path can be a function of time t (0 < t < 1) and several other variables.
IKBody
          IK manipulator for a Humanoid body Uses analytical IK to position the feet and hands.
Keyframe
          Procedural description of a joint rotation at a key time
Keyframes
          Procedurally describes joint rotation as key rotations at key times, inbetween rotations are calculated through slerp interpolation.
ProcAnimationMU
          Generic procedural animation package Animation is described as end effector path, joint rotation path and/or joint positions at key times Typical program flow:
1. load proc animation through XML
2. setup an IKBody
3. link the IKBody to the proc animation through the setup function
4. animate using the play function
ProcAnimationMU.IKParameter
           
Rotation
          Describes the rotation of a single joint in a formula The rotation can be a function of time t (0 < t < 1) and some parameters
 

Classes in hmi.elckerlyc.animationengine.procanimation used by hmi.environment.avatars
IKBody
          IK manipulator for a Humanoid body Uses analytical IK to position the feet and hands.