Uses of Class
hmi.elckerlyc.animationengine.procanimation.ProcAnimationMU

Packages that use ProcAnimationMU
hmi.debug.animation   
hmi.elckerlyc.animationengine.procanimation   
 

Uses of ProcAnimationMU in hmi.debug.animation
 

Methods in hmi.debug.animation with parameters of type ProcAnimationMU
static VGLNode ProcAnimationDebugVisualisations.getStaticEndEffectorDebugVisualisation(ProcAnimationMU procAnim, String target, VJoint humanoidRoot, VJoint worldRenderRoot, VJoint avatarRenderRoot)
          get debug viz with a default material
static VGLNode ProcAnimationDebugVisualisations.getStaticEndEffectorDebugVisualisation(ProcAnimationMU procAnim, String target, VJoint humanoidRoot, VJoint worldRenderRoot, VJoint avatarRenderRoot, String type, ArrayList<GLRenderObject> renderStates, float factor)
          depending on whether the procanimation is global or local, the root vjoint of the resulting visualisation will be added either to the worldRenderRoot (for global end effectors) or the avatarRenderRoot (for local end effectors).
static VGLNode ProcAnimationDebugVisualisations.getStaticProcAnimationDebugVisualisation(ProcAnimationMU procAnim, VJoint humanoidRoot, VJoint worldRenderRoot, VJoint avatarRenderRoot)
           
 

Uses of ProcAnimationMU in hmi.elckerlyc.animationengine.procanimation
 

Methods in hmi.elckerlyc.animationengine.procanimation that return ProcAnimationMU
 ProcAnimationMU ProcAnimationMU.deepCopy()
          Creates a copy of this ProcAnimation.
 

Methods in hmi.elckerlyc.animationengine.procanimation with parameters of type ProcAnimationMU
 void ProcAnimationMU.set(ProcAnimationMU ani)
          Sets to ani, copies over all of ani's properties
 void ProcAnimationMU.setEffectors(ProcAnimationMU ik)
          Set the endeffectors of another ProcAnimation into this animation.
 void ProcAnimationMU.setRotations(ProcAnimationMU ik)
          Copies the rotations from another ProcAnimation Rotations that occur in ik but not in this ProcAnimation are ignored