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| Packages that use ProcAnimationMU | |
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| hmi.debug.animation | |
| hmi.elckerlyc.animationengine.procanimation | |
| Uses of ProcAnimationMU in hmi.debug.animation |
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| Methods in hmi.debug.animation with parameters of type ProcAnimationMU | |
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static VGLNode |
ProcAnimationDebugVisualisations.getStaticEndEffectorDebugVisualisation(ProcAnimationMU procAnim,
String target,
VJoint humanoidRoot,
VJoint worldRenderRoot,
VJoint avatarRenderRoot)
get debug viz with a default material |
static VGLNode |
ProcAnimationDebugVisualisations.getStaticEndEffectorDebugVisualisation(ProcAnimationMU procAnim,
String target,
VJoint humanoidRoot,
VJoint worldRenderRoot,
VJoint avatarRenderRoot,
String type,
ArrayList<GLRenderObject> renderStates,
float factor)
depending on whether the procanimation is global or local, the root vjoint of the resulting visualisation will be added either to the worldRenderRoot (for global end effectors) or the avatarRenderRoot (for local end effectors). |
static VGLNode |
ProcAnimationDebugVisualisations.getStaticProcAnimationDebugVisualisation(ProcAnimationMU procAnim,
VJoint humanoidRoot,
VJoint worldRenderRoot,
VJoint avatarRenderRoot)
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| Uses of ProcAnimationMU in hmi.elckerlyc.animationengine.procanimation |
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| Methods in hmi.elckerlyc.animationengine.procanimation that return ProcAnimationMU | |
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ProcAnimationMU |
ProcAnimationMU.deepCopy()
Creates a copy of this ProcAnimation. |
| Methods in hmi.elckerlyc.animationengine.procanimation with parameters of type ProcAnimationMU | |
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void |
ProcAnimationMU.set(ProcAnimationMU ani)
Sets to ani, copies over all of ani's properties |
void |
ProcAnimationMU.setEffectors(ProcAnimationMU ik)
Set the endeffectors of another ProcAnimation into this animation. |
void |
ProcAnimationMU.setRotations(ProcAnimationMU ik)
Copies the rotations from another ProcAnimation Rotations that occur in ik but not in this ProcAnimation are ignored |
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