Uses of Class
hmi.elckerlyc.animationengine.motionunit.MUPlayException

Packages that use MUPlayException
hmi.elckerlyc.animationengine.gaze   
hmi.elckerlyc.animationengine.motionunit   
hmi.elckerlyc.animationengine.pointing   
 

Uses of MUPlayException in hmi.elckerlyc.animationengine.gaze
 

Methods in hmi.elckerlyc.animationengine.gaze that throw MUPlayException
 void GazeMU.play(double t)
           
 void EyeGazeMU.play(double t)
           
 void DynamicGazeMU.play(double t)
           
 void DynamicEyeGazeMU.play(double t)
           
private  void GazeMU.playEye(double t, float[] qDesNeck, float[] qStartEye, VJoint eye)
           
(package private)  void GazeMU.setEndRotation(float[] gazeDir)
           
(package private)  void EyeGazeMU.setEndRotation(float[] gazeDir)
           
(package private)  void GazeMU.setEndRotation(float[] gazeDir, float[] q)
           
(package private)  void DynamicEyeGazeMU.setEndRotation(float[] gazeDir, VJoint eye, float[] qEye)
           
 void GazeMU.setStartPose(double prepDur, double relaxDur)
           
 void GazeMU.setTarget(String target)
           
 

Uses of MUPlayException in hmi.elckerlyc.animationengine.motionunit
 

Methods in hmi.elckerlyc.animationengine.motionunit that throw MUPlayException
 void MotionUnit.play(double t)
          Executes the motion unit, typically by rotating some VJoints
 

Uses of MUPlayException in hmi.elckerlyc.animationengine.pointing
 

Methods in hmi.elckerlyc.animationengine.pointing that throw MUPlayException
 void PointingMU.setStartPose(double prep)
           
 void PointingMU.setTarget(String target)