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| Packages that use AbstractMotionUnit | |
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| hmi.elckerlyc.animationengine.pointing | |
| hmi.elckerlyc.animationengine.transitions | |
| Uses of AbstractMotionUnit in hmi.elckerlyc.animationengine.pointing |
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| Subclasses of AbstractMotionUnit in hmi.elckerlyc.animationengine.pointing | |
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class |
DynamicPointingMU
Motion unit that points at moving targets. |
class |
PointingMU
Timing: ready: gaze target reached relax: start to move back to rest pose (for now 0 rotation of neck joints) |
| Uses of AbstractMotionUnit in hmi.elckerlyc.animationengine.transitions |
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| Subclasses of AbstractMotionUnit in hmi.elckerlyc.animationengine.transitions | |
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class |
HermiteSplinePhysicalTransitionMU
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class |
HermiteSplineTransitionMU
Can be used to create a C2 continuous transition between two kinematic motion units. |
class |
SlerpPhysicalTransitionMU
Creates a transition from physical simulation to kinematic motion |
class |
SlerpTransitionMU
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class |
SlerpTransitionStaticMU
Slerp transition from current pose to predefined end pose, typically for use in an animationplanplayer without using the animationplayer |
class |
TransitionMU
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