Uses of Class
hmi.elckerlyc.animationengine.motionunit.AbstractMotionUnit

Packages that use AbstractMotionUnit
hmi.elckerlyc.animationengine.pointing   
hmi.elckerlyc.animationengine.transitions   
 

Uses of AbstractMotionUnit in hmi.elckerlyc.animationengine.pointing
 

Subclasses of AbstractMotionUnit in hmi.elckerlyc.animationengine.pointing
 class DynamicPointingMU
          Motion unit that points at moving targets.
 class PointingMU
          Timing: ready: gaze target reached relax: start to move back to rest pose (for now 0 rotation of neck joints)
 

Uses of AbstractMotionUnit in hmi.elckerlyc.animationengine.transitions
 

Subclasses of AbstractMotionUnit in hmi.elckerlyc.animationengine.transitions
 class HermiteSplinePhysicalTransitionMU
           
 class HermiteSplineTransitionMU
          Can be used to create a C2 continuous transition between two kinematic motion units.
 class SlerpPhysicalTransitionMU
          Creates a transition from physical simulation to kinematic motion
 class SlerpTransitionMU
           
 class SlerpTransitionStaticMU
          Slerp transition from current pose to predefined end pose, typically for use in an animationplanplayer without using the animationplayer
 class TransitionMU