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| Packages that use hmi.elckerlyc.animationengine.mixed | |
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| hmi.elckerlyc.animationengine | |
| hmi.elckerlyc.animationengine.mixed | |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| Classes in hmi.elckerlyc.animationengine.mixed used by hmi.elckerlyc.animationengine | |
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| MixedPlayer
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| MixedSystem
A system that contains a group of physically steered joints and 0 or more groups of kinematically steered groups, connected to the physical group with a @see{Connector}. |
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| Classes in hmi.elckerlyc.animationengine.mixed used by hmi.elckerlyc.animationengine.mixed | |
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| Branch
A connector and the connected id branch |
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| Connector
Connection point for a @see{KinematicChain} to a @see{PhysicalSegment} |
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| MixedSystem
A system that contains a group of physically steered joints and 0 or more groups of kinematically steered groups, connected to the physical group with a @see{Connector}. |
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| Classes in hmi.elckerlyc.animationengine.mixed used by hmi.environment.avatars | |
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| MixedSystem
A system that contains a group of physically steered joints and 0 or more groups of kinematically steered groups, connected to the physical group with a @see{Connector}. |
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