Uses of Package
hmi.faceanimation

Packages that use hmi.faceanimation
hmi.elckerlyc.faceengine   
hmi.environment.avatars This package contains code for loading avatars, mixed systems, face bindings, etc. 
hmi.faceanimation This package and its subpackages contain the abstract interfacing to control a face, independent of the mesh rendering. 
hmi.faceanimation.converters.ui   
hmi.facegraphics This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages. 
 

Classes in hmi.faceanimation used by hmi.elckerlyc.faceengine
FaceController
          The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body.
 

Classes in hmi.faceanimation used by hmi.environment.avatars
FaceController
          The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body.
 

Classes in hmi.faceanimation used by hmi.faceanimation
FaceController
          The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body.
 

Classes in hmi.faceanimation used by hmi.faceanimation.converters.ui
FaceController
          The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body.
 

Classes in hmi.faceanimation used by hmi.facegraphics
FaceController
          The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body.