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| Packages that use hmi.faceanimation | |
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| hmi.elckerlyc.faceengine | |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| hmi.faceanimation | This package and its subpackages contain the abstract interfacing to control a face, independent of the mesh rendering. |
| hmi.faceanimation.converters.ui | |
| hmi.facegraphics | This package and its subpackages make the connection between the abstract specification of face animations using Elckerlyc and the actual deformation of the mesh in the HmiGraphics packages. |
| Classes in hmi.faceanimation used by hmi.elckerlyc.faceengine | |
|---|---|
| FaceController
The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. |
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| Classes in hmi.faceanimation used by hmi.environment.avatars | |
|---|---|
| FaceController
The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. |
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| Classes in hmi.faceanimation used by hmi.faceanimation | |
|---|---|
| FaceController
The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. |
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| Classes in hmi.faceanimation used by hmi.faceanimation.converters.ui | |
|---|---|
| FaceController
The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. |
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| Classes in hmi.faceanimation used by hmi.facegraphics | |
|---|---|
| FaceController
The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. |
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