Uses of Interface
hmi.util.InputState.Pattern

Packages that use InputState.Pattern
hmi.util NO PACKAGE DOCUMENTATION 
 

Uses of InputState.Pattern in hmi.util
 

Classes in hmi.util that implement InputState.Pattern
 class InputState.KeyPat
          standard implementation of InputState.Pattern.
 

Fields in hmi.util with type parameters of type InputState.Pattern
private  ArrayList<InputState.Pattern> InputState.patterns
           
 

Methods in hmi.util that return InputState.Pattern
 InputState.Pattern InputState.addPattern(InputState.Key key)
          Adds a key pattern, defined by a single key which must be down for activation.
 InputState.Pattern InputState.addPattern(InputState.Key[] down)
          Adds a key pattern, consisting of keys required to be down.
 InputState.Pattern InputState.addPattern(InputState.Key[] down, InputState.Key[] up)
          Adds a key pattern, consisting of keys required to be down, and keys required to be up.
 InputState.Pattern InputState.addPattern(int[] down, int[] up)
          Adds a key pattern, consisting of keys required to be down, and keys required to be up.
 InputState.Pattern InputState.orPattern(InputState.Pattern[] pats)
          Create a new key patterns from a given list of patterns., It is active iff at least one of the patterns from the list is active.
 

Methods in hmi.util with parameters of type InputState.Pattern
 InputState.Pattern InputState.orPattern(InputState.Pattern[] pats)
          Create a new key patterns from a given list of patterns., It is active iff at least one of the patterns from the list is active.