hmi.graphics.util.basicobjects
Class SimpleLightGeometry
java.lang.Object
  
hmi.graphics.util.basicobjects.SimpleLightGeometry
- All Implemented Interfaces: 
 - GLRenderObject
 
public class SimpleLightGeometry
- extends Object
- implements GLRenderObject
  
A simple sphere for rendering the light as a visible object itself.
 
 
| 
Method Summary | 
 void | 
glInit(GLRenderContext gl)
 
          Called during OpenGL initialization. | 
 void | 
glRender(GLRenderContext gl)
 
          Rendering a light means: set position, taking into account
 the current ModelView transformation. | 
 void | 
setVisible(boolean vis)
 
          Determines whether the light source is visible, in the form
 of a small sphere, or not. | 
 
| Methods inherited from class java.lang.Object | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
 
diffuse
private float[] diffuse
visible
private boolean visible
geometry
private SphereGeometry geometry
SimpleLightGeometry
public SimpleLightGeometry()
setVisible
public void setVisible(boolean vis)
- Determines whether the light source is visible, in the form
 of a small sphere, or not. This is just a visualization of the
 position of the light, and has no effect on the OpenGL lighting itself.
 
 
 
glInit
public void glInit(GLRenderContext gl)
- Description copied from interface: 
GLRenderObject 
- Called during OpenGL initialization.
- Specified by:
 glInit in interface GLRenderObject
 
 
 
glRender
public void glRender(GLRenderContext gl)
- Rendering a light means: set position, taking into account
 the current ModelView transformation.
 Optionally, a small sphere is rendered, to indicate the position of the light.
- Specified by:
 glRender in interface GLRenderObject