hmi.debug.animation
Class VJointDebugVisualisations
java.lang.Object
hmi.debug.animation.VJointDebugVisualisations
public class VJointDebugVisualisations
- extends Object
Provides debug visualisations for VJoints, such as colored spheres, or small colored axis crosses that also indicate the orientation.
Use this class as follows:
given a VJoint vj that you want to visualize, request a debug visualisation for it. The result is
a VGLNode. The VGLNode should be added to your renderlist. The VGLNode.getRoot() should be added
to your WorldRenderRoot -- to make sure that its matrices are calculated whenever its needed
Note: if you want to place the debug visualisation some distance away from the VJoint that it
should visualise, place an extra node between the VGLNode.getRoot and WorldRenderRoot, and set
the translation of that node.
The resulting visualisation should follow all movements of the source VJoint vj.
each type of visualisation has a variation for single VJoints, and for the whole tree.
VGLNode debugViz = VJointDebugVisualisations.getColoredShapeDebugVisualisationTree(avatarRootJoint, "axis-cross");
debugVisualisations.add(debugViz); //these must be rendered every app.glRender
VJoint move = new VJoint();
move.setTranslation(trans);
move.addChild(debugViz.getRoot());
vjWorldRenderRoot.addChild(move); //in order to have the necessary calculatematrices called on this visualisation
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
VJointDebugVisualisations
public VJointDebugVisualisations()
getColoredShapeDebugVisualisation
public static VGLNode getColoredShapeDebugVisualisation(VJoint master,
String type)
- place a small colored shape at each joint.
size is in centimeters
type gives type of shape:
"none": don't draw any shape. Don't know why this would be useful...
"sphere" and "box" are centered shapes in given color;
"axis-cross" draws an axis cross with red in positive x, green in positive y and blue in positive z direction from (0,0,0)
getColoredShapeDebugVisualisation
public static VGLNode getColoredShapeDebugVisualisation(VJoint master,
String type,
ArrayList<GLRenderObject> renderStates,
float size)
getColoredShapeDebugVisualisationTree
public static VGLNode getColoredShapeDebugVisualisationTree(VJoint master,
String type)
getColoredShapeDebugVisualisationTree
public static VGLNode getColoredShapeDebugVisualisationTree(VJoint master,
String type,
ArrayList<GLRenderObject> renderStates,
float size)