Uses of Package
hmi.environment.avatars

Packages that use hmi.environment.avatars
hmi.environment This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. 
hmi.environment.avatars This package contains code for loading avatars, mixed systems, face bindings, etc. 
 

Classes in hmi.environment.avatars used by hmi.environment
GenericVirtualWorld
          Generic, non-render-specific implementation
HmiVirtualHuman
          Access to all elements of a VirtualHuman.
VirtualHumanSpecHmi
          Extension specific for use with the HMI graphics environment.
 

Classes in hmi.environment.avatars used by hmi.environment.avatars
BodySpecLoader
          This segment in the VirtualHumanSpec xml defines generic aspects of the body, not related to any specific renderer.
BodySpecLoader.Humanoidtype
           
FaceSpecLoader
          This segment in the VirtualHumanSpec xml defines generic face capabilities, not related to any specific renderer.
GenericVirtualHuman
          Access to all elements of a VirtualHuman.
GenericVirtualHumanBuilder
          Generic implementation, takes a generic render-independent specification and loads the appropriate elements.
SpecLoader
          A SpecLoader loads a certain segment in a VirtualHumanSpec XML file, and interprets the content, and stores the interpreted values in the appropriate section in the VirtualHumanSpec.
VirtualHuman
          Access to all elements of a VirtualHuman.
VirtualHumanBuilder
          Specifies the interface for classes that load certain avatar setups.
VirtualHumanSpec
          This is like the 'personnel card' of a virtual human that you want to be created by the VIrtualHumanLoader for putting it in Elckerlyc.
VirtualWorld
          Access to all elements of a VirtualWorld.
VoiceSpecLoader.Factory
           
VoiceSpecLoader.Voicetype