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| Packages that use hmi.environment.avatars | |
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| hmi.environment | This package contains several base classes that facilitate easy access to building an environment with graphics, physics and virtual human animation. |
| hmi.environment.avatars | This package contains code for loading avatars, mixed systems, face bindings, etc. |
| Classes in hmi.environment.avatars used by hmi.environment | |
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| GenericVirtualWorld
Generic, non-render-specific implementation |
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| HmiVirtualHuman
Access to all elements of a VirtualHuman. |
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| VirtualHumanSpecHmi
Extension specific for use with the HMI graphics environment. |
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| Classes in hmi.environment.avatars used by hmi.environment.avatars | |
|---|---|
| BodySpecLoader
This segment in the VirtualHumanSpec xml defines generic aspects of the body, not related to any specific renderer. |
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| BodySpecLoader.Humanoidtype
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| FaceSpecLoader
This segment in the VirtualHumanSpec xml defines generic face capabilities, not related to any specific renderer. |
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| GenericVirtualHuman
Access to all elements of a VirtualHuman. |
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| GenericVirtualHumanBuilder
Generic implementation, takes a generic render-independent specification and loads the appropriate elements. |
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| SpecLoader
A SpecLoader loads a certain segment in a VirtualHumanSpec XML file, and interprets the content, and stores the interpreted values in the appropriate section in the VirtualHumanSpec. |
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| VirtualHuman
Access to all elements of a VirtualHuman. |
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| VirtualHumanBuilder
Specifies the interface for classes that load certain avatar setups. |
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| VirtualHumanSpec
This is like the 'personnel card' of a virtual human that you want to be created by the VIrtualHumanLoader for putting it in Elckerlyc. |
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| VirtualWorld
Access to all elements of a VirtualWorld. |
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| VoiceSpecLoader.Factory
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| VoiceSpecLoader.Voicetype
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